Peter1x9 I have taken a look at it and the research is working fine for me. the buttons work too. not sure what happened in your game. about the lower sections merging they are meant to be merged there are only two blocks in the "combat" tree. I found a small problem while playing as the wraith. the hoard ship was casting its strikecraft disabling ability all the time. i fixed that as well. Also the Ancient Adamas cruiser was suffering from it too. Just paste th
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Can you be more specific about the wraith research tree? If you can put a screenshot up and i will take a look and try to make another fix for it. On a side note this is to dolynick i hope you don't mind me posting small fixes like this...please pm me if you want me to stop or have any concerns about this...
I have taken a look at Dolynick's work and what they changed with Dip 1.2. I have found a way for the mod to work and run with the changes i have made. Just download this new entitymanifest file i have uploaded. This only works for the standalone version of the mod. i haven't tried it for the others. http://uploading.com/files/acbae9ce/entity.manifest/
it works then crashes 20 mins into it so idk what is in the code that wont accept it.
okay never mind on that...it just give me a mini dump about 20 in the game. it worked for awhile now it just won't. i used it when entrechment first came out for a mod. don't think it will work with the updated version. oh well. sorry about that.
Yes i know that. But i was only offering a alternative for you. It may not be perfect. But it is better than nothing at all.
you just have to give them a slight restore rate to so the shield will charge. put that in the file too
hey guys you can put shields on fighters by using a capital abititly to target them. similar to the heavy fighters on the sova. i just took the maxshield point contraint from the advent's hanger ability to do it.
okay i have hit a snag in the mod. everytime i build a frigate with a ability that targets all fighters in range like telekintic push or weapon jam it just keeps autocasting... can anyone help me fix this in the entityfiles?
I agree with you, Eomega. Superfleet is out of line. All of you are doing a great job.
Thank you for the help. i forgot about that. i read it some were in this form.
okay can anyone help me because i got a problem. i recently got a new computer. it runs sins a whole lot better then my old one. on the old one i tried this mod. it worked perfectly. no problems. it was a 32 bit system with windows xp on it. now i have got vista which is 64 bit. i can enable the mod. and play it for about 15 mins. then it crashes. i tried two more times, same thing. i disabled the mod and tried normal sins entrech. worked with no problems at all.
Im new to useing the forums. i have be watching this mod for a long time. and i got a question. Will the ships the Ancents/Aursans use, have shields contoured around the hulls?