Thanks MasterofTofu and everyone else! Stardock deserves a lot of cred as well! We are super excited to get the release version of Rebellion in your hands this Tuesday and also really excited to release the Soada beta later this summer.
BlairFraser
No way to verify 100% that we caught them all but the desync situation for launch should be much improved.
This was already in production. Just didn't get completed in time for the first beta :)
Hi guys, Super busy on new stuff but I've had a few requests for this so here it is. Attached is the source for the XSI-.MESH conversion. Many of the #included files come from the XSI SDK which is included in the XSI ModTool. There are also a few simple classes used from the rest of our engine (like Iron::Vector3 and Iron::Mesh::Vertex) but those are very simple and you should be able to reproduce their behavior regardless. You will need them in your own engine anyhow so it won't
We'll be evaluating what can come up as Diplomacy gets closer to completion.
We've confirmed there is a bug. Thanks for the attention to detail. It will be fixed next update.
:( but... With the extra time we decided to include the following fixes to bugs that were recently reported: -Fixed bug with the Vasari's Assault Specialization and Weapon Jamming. -Fixed bug with Mini-Underground window potentially putting bounty or yourself. -Antorak Marauder: Distort Gravity: - duration increased from 20s to 30s at all levels - its Phas
With the extra time we decided to include the following fixes to bugs that were recently reported: -Fixed bug with the Vasari's Assault Specialization and Weapon Jamming. -Fixed bug with Mini-Underground window potentially putting bounty or yourself. -Antorak Marauder: Distort Gravity: - duration increased from 20s to 30s at all levels - its Phase Jump Inhibitor immunity benefit now affects all friendly ships rather than just the Maraud