Questions about players starting positions. Which player is REALLY player 1 when you are starting the actual game. Is it NewPlayer0-home? So in six player map would NewPlayer5-home be the sixth players slot? And when selecting RandomPositions True or False, which selection randomizes the positisions. If I want to make sure the positions DO NOT get randomized, I select False. Correct? Thanks
MaxZorin
Yes, I got a generic planet icon for a few. If I wanted to put the map pictures in they go in the Stardock games/Trinity/textures directory. (I would think you could put them in the GF folder for the the sake of being easy to keep track of them.). What is the best way to preview the map you just made without starting a Sins game? Thanks again.
I was looking to use GF to make some maps for SOASE with 7DS 2.5 Beta 2 mod. To make maps compatible with a mod do I take the GalaxyScenarioDef from the mod and use that? That's what I did, I hope it's correct. I didn't see anything in the forums but I didn't look for more than 20 minutes also. Thanks
I move my Capital toward the "front". Close to a safe central place once you're empire has expanded more. So if you start here X... and your attacking this way ----> put your new Capital here !X! and keep going ----> That way you maximize your Cultural Influence (and income ) which is better the closer the colony is to your Capital. You will see your Cult
RAR is a type of file compression, like ZIP. You need something like WINRAR thanks (SemazRalan). I use 7Zip. http://www.7-zip.org/ as I used it with 7DS mod. That should do it. Max
OK, I can be a little slow sometimes. Anyway, I upgraded my .NET framework (see reply #358). And it's working great. That's what Requires .Net 2.0 means. Who'da thonk it! Looks great, I'll be using it for sure. Max
Help, I downloaded three times and tried to run but I get a windows error. " GalaxyForge has encountered a problem and needs to close. We are sorry for the inconvenience... send error report ." Now, I downloaded on a different PC and it works just great. Any suggestions? Thanks Max
Every notice that if you're the top dog everybody takes shots at you. Somebody has to be there and maybe they aren't really that good (crap even). Sure I hate the blue screens, freezing, errors, security updates and all the little other things that make Bill so much money. If another OS were there instead, I'd bet there would be alot of the same things happening.&nbs
I had the AI baddies get me a couple of times too. I have seen (in my limited experience) a massive fleet/offense surge within a few minutes when you think your doing very well. Then you get your butt kicked. It's bizarre to say the least. Why me? hehe The massive weapons can effect a game quickly also. I use them to soften up a planet before the fleet hits. I don't know about the labs/build ratio but once you
Great stuff, thanks. Noobie here, so this works for me. Early med. + large map games, repair and hangers are good to research AFTER I have a CAP ship and some frigates pushing forward and have improved their weapons/hull. My fleet should be able to cover most attackes at this point or I'm not puttin
Thanks for all the tips. I haven't been playing long and have played the TEC only. So take what you can from my reply. I will try and built a colonizer fleet which is big enough to go head to head against most threats early in the game (one cap and 10+ frigates), med to large maps. Then, while I am producing more frigates to fill in my fleet, I do some tech upgrades. Level one weapons first then hulls, trying to research one tech almost constantly if
I have to agree with both aspects, colony caps and colony frigates. I found that the TEC colony cap is a great addition to the big fleet early though late in the game. How many times has an opponent's cap ship gotten away just before you can finish it off? That Ion bolt ability to disable a ship (or installation) has allowed me to finish off many a damaged enemy ship. Great support with fighters (bombers) and colon