Ya the thing bout RA is that you want a really vast econ or a really good feeder if you want to relly on it. Cause you'll want to have allot of fleet suply research done which slows your economy down. Grtz, Flipkik
Flipkik
I don't think this is a good idea. Sins is and should stay about fleet rather than one enormous big ship imo. Grtz, Flipkik
[quote who="CenturionJixra" reply="25" id="2361067"] I should read the Strategy forum more often. I can't believe I missed this thread for so long. IMHO, KOK is a good if not great Sins player. [/quote] I had an urge to ban push the report button... Can we give negative Karma on this forum?
Problem with point defense ain't how though they are or how much damage they do cause it never comes to that. Point defense is taken out from outside their weapons range so they are pretty much useless in most cases. Unless for fast colonization. Grtz, Flipkik
[quote]Flipkik, No, repair DO still repair after the lab requirement is gone. You just can't build anymore. But yeah, superweapons won't fire. [/quote] Hm just tested it and you're right. Did this change some time ago? Cause I still remember repair bays not working for some reason they where not disabled. Bah must've been dreaming.
Well RA requires resources nowadays it's a small discount you get for each ship but w/e vasari already got discount techs and they are still expansive ships. I'dd rather not have a discount and be able to compose a fleet with what I want than have a discount. Grtz, Flipkik
I don't like building starbases... I hardly build starbases for that reason often regret it but sometimes I'm happy I didn't invest in it. What is funny tho is to go for carriers first as advent against an sb rushing vas... Right I'll go illums you go sb rush... Say hi to the bomber squads. Doesn't always work but... meh... Grtz, Flipkik
Building abilities usualy fade when labs are gone tho. Repair bays don't repair anymore superweapons won't fire anymore. I'm surprised RA still works. And for RA I freagin hate RA. You can bring numbers but that's it you can't realy do much of composing a fleet since you let it be decided random so you might have like 30 percent ships you don't really want in you're fleet... Meh... Grtz, Flipkik
As far as I've seen illums with lvl 3 shield restore and some guards can pretty effectively tank a half upgraded sb. But for tec and vas sb's eat their lrf that much is true. Grtz, Flipkik
Exactly marauder is useless cuz you don't need a marauder to do what a marauder is supposed to do. Grtz, Flip
[quote]And have you tried killing the 4 krosovs in the 2 bar desert with your cap alone without it dying unless it is a marza? There is a way but that is going to remain secret.[/quote] Lol u're doing it again. If you're gonna keep it a secret then just STFU. U can do it with a simple egg. Meh... didn't watch the reply but in scrolling over i red 11 scout frigs and two colonizers? That's about 5-6 scout frigs per colonizer... I only use 2 for a colonizer 3-4 if i take summit t
Bad propaganda is always better than no propaganda at all... I guess Oooooo!! Can I kick kittens?
I personaly think not such a huge nerf of the effects of distort gravity would be needed to make it passive. Cause what I said about this ship earlier still counts. It's easy to kill so just kill the marauder and you've got a fleet stranded on a well cuz of PJI's. Also the big idea after hit and run is to strike (favorably in surprise) and do a maximal amount of damage with a minimal amount of losses to after that just dissapear again. This is really really hard in sins even if y
[quote]There were 35 destras under a lv. 3 energy amplification aura with maxed weapons research and the kinetic intensifier artifact, they were doing 40+ dps each. I don't remeber how many illums, but they were maxed with research too. Shield restore and shield projection kept the shields on all the ships up throughout the battle and perseverance from the subjugators kept the HCs healthy. There were also carriers with bombers. I realize that destras aren't usually in a traditional
[quote]2. Anti-PJI: Very rarely useful. I've built a marauder purely for the purpose of bypassing a very heavily fortified planet to attack a lightly guarded planet behind it.[/quote] I wouldn't do that tho. I don't wana sound all knowing or anything. But it really doesn't take much of the stuff on the average heavy fortified planet (taking there is some fleet there else you wouldn't just skip it) to take out that marauder and leave you stranded halfway across the well. In thi
[quote]Is it your full-time job to post around mentioning how you know a dozen ways to peel a banana, but you aren't gonna share them cause it's some fvckin' secret? You seem to do this crap in every second post.[/quote] Shhh I heard he's in KoK his clan. That explains allot...
It isn't impressive at all. So I phase you're marza out to stop MB but I can't shoot it anymore. [e digicons]-_-[/e] Also I think if it's being repaired the moment you phase it out it keeps repairing while it's phased out... That's just...
[quote who="Volt_Cruelerz" reply="5" id="2351311"]Giant bomber fleets are one of the most vicious things imaginable. Once, just for the heck of it, I amassed a fleet of 50 Aeria's loaded with full bombers. I threw in some flak for defense and set it on a roaming mission to devastate his planets. Every thing he sent at them died until he created his own super-fleet of fighters which killed all my bombers, so I was forced to retreat but I did manage to save most of the Aerias
[e digicons]:pout:[/e] srr Cykur I'm just in a trolling mood lately... must be cause of KoK his threads... But I do have to try that dunov rush... Anyone care to be in my team [e digicons]:')[/e]
Well actualy they left their system with a single cap. So I don't guess they drive old crap Caps from 10000 of years ago but also upgraded their stuff a bit... It's not cuz they traveled around space that time stood still. Flip
Ceilo command cruiser rush [e digicons]:borg:[/e]
[quote who="N3rull" reply="51" id="2331845"] ... Distort Gravity is lol. Wears off before ships turn 90 degrees with the retarded turn rates on units in this game. lol. Ships start doing circles because the feel an urge to change their phase jump point from what is right in front of them to what they will have to turn 160 degrees to reach. lol. The coolest thing is when you tap Distort Gravity and order you units to go somewhere behind them. They will spread out all over the g
Yep bombers are good. Bomber fleets with flak especialy as vasari are a fleet that can work in multiplayer too. Done it some times and have seen it used. Vasari bombers are just too though for the Kol to just flak burst especialy if their upgraded. Ofcourse everything has it's counter and the halycon or two so you can keep it up with AM (I don't play advent allot so I wouldn't know if one could keep up with cooldown/AM) will rape bomber fleets. Grtz, Flipkik<
Also equal or even lesser cost I could just kill the lrm's with akhan with flak by running it through them [e digicons]^_^[/e] just like the illums it'll only take longer... 360 degree or almost shooting arc is just a major advantage plus flak counters lrms pretty descently. In addition I think mid game advent fleets without a descent amount of illums are pretty rare so I just suggest what most of them would do against them little javelins. Grtz, Flip
Ya, I know they are easely countered I just wanted to mention I pulled it off once and that it is more effective than the Colony rush. It quite quickly deals with the HW if they didn't see it comming some jumps before they reached them. If I rush I always try to have the counter ready and researched and possible already building some of the thing I expect my enemy to build to counter my rush. It can be a guess but sometimes you can predict what they'll do next. Grtz, Flip <p