KradenX

KradenX

Joined Member # 3363495
1 Posts 5 Replies 67 Reputation

Ok EvilleJedi, I got it. Awesome. I apologize if this has already been covered (I can't really go through 1000 posts heh), but are the models incredibly small or have you increased the size of everything else? I'm assuming the size difference probably has something to do with making room for the SSD and making the battlefield larger? As well I'd like to praise you for a few little things, such as using Star Wars Universe planet names, putting in names of certain

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EvilleJedi, I havn't downloaded the mod yet, but I was looking at a few screenshots, and have to say when this is finished I must get it. Out of curiosity, are some of the skins of these ships modeled after those used to upgrade skins in Star Wars: X Wing Alliance?

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So, what do you think is the best investment of your resources? Of course each race has its strengths and weaknesses in each of these, but how do you exploit them? I personally play the TEC or the Advent; I suck as the Vasari. As the TEC, I love building a frieght train economy. Building a few small mobile defense fleets and constructing/researching economic things is what I spend on at the start. Usually before I have fleet Logistics 3 I'll have 3-5 colonies and will be getti

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I would like a type of kamikaze ship that could travel down one phase lane and then ram structures/ships/planets, sort of like the node lane missle in Sword of the Stars. Of course this unit would probably be used by the Advent who could psionically control it like they do strike craft. And some how you would have to limit their construction so someone wouldnt build 20,000 of them and launch then at your only level 10 cap ship you've ever had.

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With the TEC against AI, the gun turrents typically only phase Pirates and ward off small raiding fleets early on. As you all know, defensive structures are only good at holding the planet a short time against a determined force. A typical planet killing fleet consisting of 2-3 cap ships and several smaller craft can defeat the defense of a planet quite easily. Repair platforms and hangers with guns either around these and other structures or at predetermined entry points are typically the be

45 Replies 28,523 Views