Xer07

Xer07

Joined Member # 3366557
19 Posts 5,892 Replies 2,830 Reputation

When you say that, do you mean to copy the file and e-mail it, or to just write down the minidumps name in the e-mail and then mail it to Ironclad? Thx- Koda0 (^) (When I say name, I mean like, C:\Users\BlahBlah\AppData\Etc.etc.

4 Replies 29,560 Views

Okay, recently here, my comp. is really... aggravating. I'm getting to the point where every week or so I'll have to un, and then re-install Sins: Entrenchment and Vanilla just to play the game since it minidumps so much. Right now, it minidumps before the Ironclad logo+animation shows up. Any advice to use before the next update comes along? (Cannot wait that long to sin again[e digicons]:bebi:[/e] ) Koda0 (^)

4 Replies 29,560 Views

[e digicons]:P[/e] I'd have to agree with EadTaes here. The only REAL problem is that, with current carriers, they are both unable to outrun LRF's AND they have no defensive/offensive power once flak is brought into the equation, AND they can't (at least, TEC and Vasari can't) compile the antimatter to re-build their strikecraft, or build them fast enough. BUT, I have to disagree on one crucial point... not very many players will send ONLY carriers into a system. Most of the

128 Replies 396,476 Views

Banned for banning people who also banned other people, therefore EVERYBODY IS BANNED!!! Koda0 (^) P.S. Banned for posting after me, to ban me, for banning other people, being a hypocrite, posting in this forum, typing in all capital letters, using more than one exclamation mark, for signing my name and my insignia, for having an insignia, for not using smilies, for trying not to be banned, for making a list of things not to ban me by, banning mys

41,551 Replies 6,393,631 Views

Interesting, lots of lost ideas here... especially liking, well I can't really specify, they're all good ideas, but it might be hard to follow the current Sins line and incorporate some ideas. I think that Super Caps. would be more interesting, and definetly be worth Cap. ships uber long build time, experience gathering time, and high cost. (Capital Carriers need a buff the most I think, as they're often outshadowed by their cruiser cousins{even if Embargo is badass}) Moons, a

94 Replies 260,010 Views

How very sexist... but I'm not a girl, I can't play online (stupid internet is T o o s l o w) and I don't personally know any who do... so if I had to guess, a few, closely knitted clans are girls, and you'd be hard-pressed to find them. Koda0 (^)

5 Replies 6,568 Views

Hahaha.... Banned for outshining ALL other bans in the forum. (not like, BURN-wise, but involuntary-grin wise) Karma!![e digicons]:grin:[/e] Koda0 (^) EDIT: Oh no, now I feel outdone by your 7+ Karma...[e digicons]X([/e]

41,551 Replies 6,393,631 Views

With MB, if you DO have a target cap, it should be 40, or close to it. Also, with Carriers, what they could do is, instead of beefing up carriers and their respective counter-ships... beef up the strikecraft they carry. Like , increase the damage from each ship by about 33%, and increase hull strength (not Advent) by about 15% (Advent don't really need such help, but this SHOULD make it even, given that Advent essentially OWN the "sky" abouve my fleet, regardless of carrier/carrie

73 Replies 142,508 Views

If the 3rd one WAS a campaign, somewhere along the line (a.k.a. the 2nd one) we'd (hopefully, anyway) learn of the Vasari's nemesis... YAY![e digicons]:rofl:[/e] Also, you could be able to build "colonies" in empty regions of space, but I don't think (not to be a dreamcrusher) that'll happen in the near- not modded future (as for mods, that's a marvelous idea, try DANMAN once he has a break from 7 Deadly Sins) Now that Entrenchment is out, and it's HIGHLY expected that the new

94 Replies 260,010 Views

Hmmm... Not to ruin the fun, but if LRM spam is too strong to properly use carriers, spam on support and heavy cruisers... wouldn't that work?[e digicons]>_>[/e] Koda0(^) EDIT: In the early game, you probably could counter LRM spam with LRM spam... but that kinda ruins the fun, doesn't it?[e digicons]^_^'[/e]

8 Replies 5,720 Views

Banned for hypocrisy (that means doing something you tell others not to do[e digicons]:D[/e] ) Koda0 (^) EDIT: Parents of all kinds are masters of this, so if you are a parent, I don't blame you[e digicons]:grin:[/e] [e digicons]:P[/e]

41,551 Replies 6,393,631 Views

Banned for continuing the count that I unintentionally continued. Also, banned for being the rapist of this post (seriously, You BAN almost every other post...creeper much?) Koda0 (^)

41,551 Replies 6,393,631 Views

Wow, uh... banned for being WAY ignorant of that last post. Also, banned for saying,"butt fancier" more than once on a single page... that's kinda creepy.[e digicons]X|[/e] Koda0 (^)

41,551 Replies 6,393,631 Views

Banned for assuming America's agricultural economy will EVER fail (America feeds some 2+ Billion people[e digicons]:grin:[/e] ) But, Banned for never signing your name at the end of a post.[e digicons]:ninja:[/e] Koda0 (^) EDIT: It's not just a caret, the WHOLE thing is the image[e digicons];P[/e]

41,551 Replies 6,393,631 Views

I don't agree that damage is instant upon firing, if you've ever watched a TEC Ogrov Torpedo Cruiser's missiles, and kept tabs on the targets health, the tagets health doesn't go down until the missiles hit it, same with TEC bombers, LRM's, etc. Also, MB DOES NOT NEED NERFED. If it does get nerfed, please also nerf Guardians, Aeria's, the Vulkoras Desolator's Disintegrate power, and Kostura's.. because their all essentially the same. Also, I think that Cap. Carriers are

46 Replies 66,956 Views

Hmmm... if you are suffering from culture fail, join the Unity and become an Advent (they have culture like the TEC has MB and the Vasari have Kostura) (^) Koda0

8 Replies 7,688 Views

{General Veers}-- Banned being to lazy to prevent the paradox yourself. {Scoutdog}-- Banned for becoming a paradox-lover (^) Koda0

41,551 Replies 6,393,631 Views

*ABOUT ABOVE* A good example of TEC e x t r e m e l y s l o w m i s s i l e s is the Ogrov torpedo cruiser, the thing has missiles the size of scout frigates, but it takes them about 15 seconds to reach their target... and by that time the target could've taken out at LEAST a few of them.

11 Replies 12,362 Views

One of the things I have a problem w/ is that the TEC missiles go WAY TOO SLOW in Entrenchment V. 1.02 (it's probably like this in other versions, but I notice it the most here as Illum's beams can get off 2-3 shots before my LRM missiles hit). Other than that the MB does NOT need to be changed (All the TEC REALLY has is MB, Kodiaks and Hoshikos for our OP, Advent have Aeria's, Illums, Guardians, and Destra's, Vasari have the Kostura, Phase Stabilizer, Phase Missiles, and the Space Egg), and

46 Replies 66,956 Views

Better, but you might like to know that lvl. 10 caps are no longer to 200+ damage gods they used to be, very few starbases do that nowadays either, but other than massive dmg. downgrading, most everything runs better and is more synergetic now. Koda0 (^)

3 Replies 3,646 Views

The missile speeds aren't graphical, most of the time (with LRM's + Bombers, anyway) if a target is low on HP, and running away, it doesn't normally die until the missiles impact, also, beams and lasers never miss, but they can do more damage bcuz they don't have to wait upwards of 20-30 secs. for their 1st shots to hit. Koda0 (^)

11 Replies 12,362 Views