BaudolinoX

BaudolinoX

Joined Member # 3371472
22 Posts 46 Replies 361 Reputation

What I found out so far: The issue seems to be with the BuffInstantAction "TeleportTowardsTarget" Game just ignores it IF i try to use TeleportTowardsArbitraryTarget then the game reads it and crashes upon activation. BUT If I move the instantaction "TeleportTowardsArbitraryTarget from the final buff up to the same buff with the instantAction "CreateFrigate"- then it works. <

2 Replies 10,426 Views

UPDATE 3: So it works now. Carrier can spawn the air wing I need and they will on delay jump to any gravitywell in the current solar system- with any effects i want. From here I wanted to make an ability I call "Tactical Hyper Jump" intended for a heavy cruiser. Figured this would be a simple case of just removing the buff with the create frigate instant action and going straight to the jump effect buffs, but that didn`t work and now what was supposed to be easy

2 Replies 10,426 Views

Dev.exe says following: Assert @ D:\SinsRebellion\main\CodeSource\Engine/String/StringLibrary.cpp(80) s2 != NULL Error is related to an ability i wrote. The error appears AFTER I build the ship with the skill and only AFTER i open the skill screen. Error occurs before I can apply ability points What seems strange to me, is that I have nothing on drive D relating to sins. Drive D is exclusively used for movies, pictur

0 Replies 8,527 Views

I`m getting the following error from dev.exe Entity Ref not found: Frigate_ING_EmpVSD1.entity The following files have been updated with relevant info: player.entity Manifest.entity English.str I`ve missed something and I can`t figure out why. When I remove the ship from player.entity the game works fine. Been a while since I had time to do this stuff and I seem to have forgotte

0 Replies 8,710 Views

I would like to download the alliance mod, but there is no download available on the moddb website and the creators website either doesn`t load or doesn`t permit registering accounts. If anyone has the mod and the willingness to share it, then please send me a PM

1 Replies 13,341 Views

Somehow i made it work.. No idea how.. I moved the ability and the gunboat.entity from my test mod to the main mod- updated all pics and texture files and it worked. Need to balance it properly and insert the intended abilities, but it works great.

4 Replies 5,296 Views

what you`re saying doesn`t make any sense. The error message is computer generated- what you`re commenting is not something i wrote, but a software interpretation of something i did wrong.. I need to know what that interpretation means..

4 Replies 5,296 Views

What on earth does this mean: Assert @ c:\gs\entrenchment\CodeSource\Engine/DataStructures/DynamicVector.h(172) i >= 0 I`m trying to implement an Imperial Gunboat as a create frigate ability. the ability works, but something is wrong with the actual gunboat.entity file. I get the above error on ability activation. Currently i`m using some basic abilities on the gunboat, but i intend to implement ion torpedos so that a

4 Replies 5,296 Views

Having trouble making sense of them so i can do my editing. i now i need to edit them to anchor the new icons to the game, but i can`t figure out how to open the brush files. I tried renaming the brush files to entity and converting them to text but it didn`t work.

1 Replies 4,027 Views

REQUIEM is what i`d say is the best mod out there. It`s the most furnished and updated of the mods i`ve seen.

32 Replies 88,332 Views

I`ve done that as well, but not updated them at the same time. I`m posting in this forum to keep better in touch with people doing 3d modelling and because this is the bigger forum. I`m posting in the requiem forum because that`s where the makers of requiem are and because it`s important to get feedback from them.

10 Replies 8,353 Views

I`ve already stated on their site what i`m working on and i`ve made clear it`s not intended for public consumption but rather for my own fun and learning. If it turns out good and i`d like others to try it i`d give it to them first. Primarily i want to become more knowledgeable and then implement everything i`ve learned when Rebellion comes out. At least that`s the plan.

10 Replies 8,353 Views

Military lab requirements for ship access research has been changed. -3 military labs are now required to research the most complex "hulls" *While i`ve given quicker access to the hulls themselves, access to the various abilities might require ALOT more effort. I feel this is better balanced. Reserved for further updates

10 Replies 8,353 Views

Hehe..:) I was where you are now only a few weeks ago. Lots of friendly people more than happy to provide advice.. Manifest.entity and string.entity are to be found in the mods folder where the gameinfo folder is located. They are written in plain text. manifest contains a list of all files for the game while string contains a list of information for everything in the game. Both files are count numbers that m

8 Replies 2,777 Views

In this thread i will share my modding experiences as i move from stage to stage. This first post will be re-done for better readability and hopefully i will present my experiences in such a way as to help other budding modders coming into it behod me and possibly create some assets others might find usefull. Coming update will depict: -Project tasks -Completed, ongoing, pending tasks -Experience summaries with usefull tips

10 Replies 8,353 Views

I was looking at the instantaction command "TelePortTowardsTarget" - apparantly it only works within the current gravitywell. I wanted to change the range limitation of teleporting but can`t find the range restrictions anywhere. There has to be a reference somewhere. Was hoping it was in the constants file, but alas.. Is the referance possible to locate at all? Also.. I want to start adding sound and new icons and pi

1 Replies 3,226 Views

You need to change *All player entity files *string *manifest you didn`t mention manifest so maybe that`s where your issue is. If something is wrong in the manifest file that also tends to cause errors in the dev.exe that can be difficult to understand.. And how did you delete the lines? Did you go a bit too fast and maybe remove one of the " in the previous or following line?

8 Replies 2,777 Views

I`ve been doing a rewrite of requiem diplomacy. At first i put in a few small rewrites to see it worked. Then i made a large amount or rewrites in entrenchment. They worked in entrenchment. I converted everything properly to diplomacy like i did the incremental changes. I got a number of errors and cleared up the smaller ones. Manifest is correct. String is correct. AND STILL I GET A STRING ERROR and some oth

1 Replies 3,903 Views

I was hoping it was something i could use to increase the size of the gravity well and maybe combine it with the buffinstantactiontype "teleporttowardstarget", but sadly that was not to be.. I`ve set a several extreme values without observing any effect? What is this entitymodifier for actually? What does it do?

0 Replies 1,617 Views

I got the ability to work again and i`m moving on to getting my stasis webifier to work properly I`m not entirely sure how i fixed it. It might have something to do with the following: actionCountType "Infinite" actionIntervalTime actionintervaltime was set to 1 so i changed it to coincide with "timeElapsed" also changed warpscrambleeffect finishcondition to only "timeElapsed" &nbsp

6 Replies 7,311 Views

The ability was working fine earlier- no idea what i did to break it. This newest setup still won`t apply the "entityBoolModifier" This is the ability and buffs: TXT entityType "Ability" buffInstantActionType "ApplyBuffToTarget" instantActionTriggerType "AlwaysPerform" buffType "BuffWarpScrambleActivated" targetFilter numOwnerships 1 ownership "Enemy" &nbsp

6 Replies 7,311 Views

I haven`T been using the "bufftypetoquery" The ability was working fine until i implemented the web. Now i`ve screwed the ability so it doesn`t work regardless. Previous setup was: AbilityWarpScramble BuffWarpScrambleActivated BuffWarpScrambleEffect It was working fine and i`ve fixed most issues but for some reason the "entityBoolModifier" won`t activate. I switched to the follo

6 Replies 7,311 Views

UPDATE: Both abilities are now working fine..:) Moving on to "Jump Drive" and "Teleporting missiles" I`m writing a number of abilities and i`m always putting them on a basic frigate first to test how they work. Now that i have several working abilities i`m trying to apply to a single target, i`m seeing that they cancell each other. Ability 1 - Warp scramble - disables phase jump of single target inside 8K rad

6 Replies 7,311 Views