Thanks, XSive_Death. That did the trick. I didn't realize the ability drew power from the number of ships. Once I made every other ship leave the system except my titan, I was able to destroy it.
drb44
I've had over 50 LRM missile frigates, 6 capital ships and my TEC Rebel titan at level 8 and a fully upgraded starbase all against the Kultorask BY ITSELF, and it just kept using this ability and repairing itself back up to full hull and anti-matter points. Sometimes at over 1000 points per second, sometimes less, but always at a rate that got it back to full health no matter what I could throw at it. The battle went on and on and on and on until I realized I was just not goin
When you have a low relationship with a race, but their relationship with YOU is high because of envoys etc. that they've sent to your planets, and they initiate some kind of pact (like trade pact or whatever), they cancel and reinitiate the pact, over and over and over and over every few seconds... if your relationship with them is high enough to meet the requirement, this doesn't happen.... My understanding is that since they're relationship towards you is high enough, your relationshi
Has anyone else noticed that when you have a large group of ships on auto attack and you send them into battle against another large fleet, a great number of your ships will just end up sitting there doing nothing? If you watch them long enough they'll eventually pick a target and shoot a bit... then they just sit here again... Unless you manually force them to attack stuff a lot of ships spend too much time doing nothing when they could be fighting.. it's a bit frustrating..
it really is quite astounding that this problem still exists after all the patches and time since it first presented itself.. How could you not make any progress on a problem so big it prevents people from playing your game while tweaking other smaller things? I've been playing computer games all my life and I never saw one so unstable that crashes literally every time unless you adhere to certain rules such as putting every graphics effect to minimum and only playing small games..
Just to update , I realized it's not happening at the beginning of the game. It's something that happens mid game for some reason and I'm not sure what's triggering it. For instance, I had 177 supply points left, and when I would click on frigates, they wouldn't be subtracted from the 177 until they were finished being built, one at a time. Once enough were built to deplete my supply points, they stayed queued for production but just werent built until I researched a higher
Is this a bug or intended? When you put ships into production their cost used to be subtracted from your supply right away, so you always knew where you were at.. Now the points aren't subtracted until the ship is actually built so you dont have any idea if you've even bought more than you can supply. This was a really recent change I believe.. perhaps in the last two patches?
thanks highlander, I will send the file. I would try deleting and reinstalling the game as you suggested.. but going through all that, and then having to play for 4 or 5 hours just to find out if it worked is just too much.. If it happened right away, I would try it but it's too annoying to get engrossed in a long game only to have it crash. I hope you guys manage to get it fixed.. I'll try it again when the final version is released.
are we supposed to send the minidump file to stardock for them to examine? if so where do we send it?
I think I'd rather get the minidump right away rather than after I play for an hour or two and have my game ruined half way in every time.
i am also getting mini dumps now with the latest beta, and i wasn't before i updated :(
never mind... i figured it out
i must be missing something, because whether i send scouts to them or not and can see them, i am not able to target and fire on them with any ship I have. And they all say "invulnerable". The only way I seem to be able to destroy them is to make ships pass over them and blow themselves up lol
I know it's been mentioned but I want to add my voice to the cause. I liked Sins of A Solar Empire but since I downloaded Entrenchment, I dont' feel like playing anymore because the mid to end game is more like a chore of clearing mine fields.. Literally entire gravity wells are filled with mines and entire fleets are destroyed before the planet is even touched. It makes taking over enemy planets irritating and laborious. I realize I can just uninstall it, but I like s