SoftTouch

SoftTouch

Joined Member # 3374879
1 Posts 3 Replies 71 Reputation

As a trial, before the refund issue was fixed, a friend and I experimented with how many mines you could put down in a gravity well. He finally gave up at 750 patterns and I never made it past 200. Needless to say this is simply rediculous as you can't even see your own units in the gravity well. There needs to be a cap on the number of mines deployable. This will force the defending player to be careful about how they deploy them and will keep playability in line with what SINs is. My person

43 Replies 93,512 Views

So far, I have seen three issues with the mod. First, the Terran Starbase wasn't upgrading, and second, there is a bug in the mines. If you lay out a field and then right clock to cancel, you get all the money for the entire field back for each mine you clear. Also, the game will let you go way into the red, rather than stopping you at "0". The mines are also too powerful. You can seed your enitre system with over 750 patterns of them. There needs to be a top on the number allowe

0 Replies 908 Views

So far, I have seen three issues with the mod. First, the Terran Starbase wasn't upgrading, and second, there is a bug in the mines. If you lay out a field and then right clock to cancel, you get all the money for the entire field back for each mine you clear. Also, the game will let you go way into the red, rather than stopping you at "0". The mines are also too powerful. You can seed your enitre system with over 750 patterns of them. There needs to be a top on the number allowe

193 Replies 381,321 Views