ta_erog

ta_erog

Joined Member # 337937
1 Posts 81 Replies 920 Reputation

Yes, but in SINs universe it equates to the dead area around a planet where the FTL drive will not work (do so some techobabble about gravity) The thing that does not make much sense here is the star’s influence. Using the same rule for the star chances are that the inner planets would be in the star’s dead zone and the larger planets may also overlap depending on position/mass. It would make much more sense if each jump point had to be at a LaGrange point. But this is there fiction and

88 Replies 18,631 Views

Yes, the defense is a bit messed up. But this game also forces some type of play. The gravity well is rather small, Ships are huge and have fair range. You can jump away at the edge of the gravitational field but normally ships enter at the same place. And the lack of real 3d. Given that, static defenses are ok, since there IS a bottle neck, unfortunately you can’t place weapons AT the bottle neck?! So static defenses are NOT ok now . . Problems with the current system start here.

88 Replies 18,631 Views

Well, not exactly . . All you need is the other ships vector which is already generated by the engine. The greater the deflection and speed (this could be simple, 2 numbers, top speed of fast or show ship no since in getting the real numbers since these ships always travel at top speed and accelerate to top speed quickly and we really have only 2 classes - though fighers are different case). Now if you want more . . factor in your distance and speed . . again precision is not needed. A

34 Replies 8,333 Views

Ion canon . . . Depending on how you define it . . a ion gun is a particle gun that happens to fire a charged beam . . Unfortunately such a “beam” would be EASALLY defended ageist and quite hard to aim because of its charge. (well aiming would be very easy, not having it bend all over, disperse and sill hit what you are aiming at . . . ) Any magnetic field would bend it regardless of strength of the be

37 Replies 10,141 Views

Really only one simple trig equation, in witch all you are looking for is lead angle . . this has to be one only so often at this rather slow speed of ship movement - no need for constant updates, does not have to be exact and needs to be only done once per Group of ships not single ships if they all stick together (fighters may need there own . . or not because they move so fast) . . we are looking to get them into a combat envelop and once in no need to lead anymore. A real no brainier to

34 Replies 8,333 Views

"A Realistic universe would look amazing, but it'd eat resources and as the devs have stated, they'd rather have fun than realism," This does not follow . . .I have played games with "realistically" Scaled and some with variuos hybrids of “realistic” and "manageable" (read SLIGHTLY foreshortened for quick game play) 10+ years ago! This is NOT a computer resource problem at all. If the tactical part of the game turns into just another RTS but with “space as water” and “Space ships

46 Replies 26,923 Views

I have been Lurking, (a long time stardock user) trying to figure whether or not to join in on the Beta (I am a QA eng and sometimes QA testing at home is too much like work other times not so bad – so I am still making up my mind) I have Played/Demo/QA’ed most games in a similar genre to this. MOO to Homeworld to SotS etc . . . I have only viewed the Screen shots and vids and have these comments.

46 Replies 26,923 Views