Noooooo 1.1 came out! I was having so much fun with the Rebellion alpha release. And I 100% approve of the Capital Ship changes, they actually feel like they have diverse roles now. Can't wait to see what y'all do with the new Cap and the Titan. Cheers, Rheinguard
Rheinguard
Is this compatible with Rebellion 1.041? Also I cant wait for the release of SoTF R7 for rebellion, as always keep up the excellent work Zombie! I miss my Nephilim [e digicons]:dog:[/e]
I was wondering if you were ever going to implement more planet types. I love the "Class" type classifications, but I think adding something like Sins Plus to this mod would bring A LOT to re playability.
Hey ZombieRus5, first of all I'd like to say that it's incredible that your doing all of this + Blood and Chrome by yourself. A couple of things from a game that I was playing as Nephilim against 6 Hard AIs. -The Babylon Destroyer on the Nephilim is missing appropriate player colors like the rest of the ships. -The Ascension Shrine is missing the ability Icon for the culture bombardment.
Thank you so much! Both systems look amazing! I'm gonna have to try multiple games with these, this is a feast for the eyes!
For those of you who couldn't get the MegaUpload mirror to work, like me, I found another mirror for version 0.96 here: http://www.gamefront.com/files/20308448/Sins+of+the+13th+Tribe.7z
Hi I know what Sins Plus planets look like, but can we have a comparison image between the Sol, Rigel, and Sins Plus planets addons? I'd like to visually see which one I prefer.
Lavo I created a link with the minidump fix already applied. I figured that you're working on the mod, and as a huge fan I just wanted to help out. Here it is :D SOGE 1.0E with Minidump Fix
ITS ALIIIIIIIIIIIIIIIIIIIIIIIIIVE! Again... This mod greatly enhanced my original Sins experience, I'm so happy it's back! Thanks all!
Quick question, will this mod remain solely Alliance vs Empire vs Vanilla Sins? I'd like to see some other races make it there, like maybe the Hutt Cartel?
I'm having this wierd profile picture error. When I pick Data's set for example I instead get a cute little elf chick as my commander picture. I read on Moddb that other people are having the same issue with Trinity 1.32, is there a fix for this?
Looks amazing, I recently marathon-ed TRS of BSG and thought that it was one of the best pieces of entertainment I have seen in my life. A shame that the Sy Fy channel isn't a Sci Fi channel anymore. I am anxiously awaiting a Diplomacy release of this mod, So Say We All!
As the GameFront link is dead, here's a mirror to the 1.0E Release for Entrenchment. I didn't upload it, just putting it here for reference. Enjoy :) Sins of a Galactic Empire 1.0E for Entrenchment
[quote]The game play of these mod is great... ok, i have test it on huge multistar map... with these map, after some time, you have a huge amount of money/crystal/metal ... can maybe seem overpriced on a small map with few resource... [/quote] Not everyone has enough time to spend 14 hours a day playing Sins locked up in their mother's basement. [quote]These mod is a rough diamont, give them the time to polish it...[/quote] I said that in my post.
[quote who="Eomega" reply="19" id="2037909"] Quoting Rheinguard, reply 16 Honestly, I was dissapointed with this mod. I was expecting new models and textures, but no, what I get is way overpriced and underpowered original vessels with different names... Maybe if you made new ship designs, a new tech tree, and new textures and effects, this mod would be worth the download. I'll give you this though. You do have a strong
Honestly, I was dissapointed with this mod. I was expecting new models and textures, but no, what I get is way overpriced and underpowered original vessels with different names... Maybe if you made new ship designs, a new tech tree, and new textures and effects, this mod would be worth the download. I'll give you this though. You do have a strong backstory and a great idea behind this. This just needs a lot more time and work for it to be called
Yes!!! Danman hurry with that v1.1+ compatible release, I can't wait! Cheers, Rheinguard
W00tness!!! New release out!!! Gratz! Ordain, can EvilJedi fuse this mod with his Star Wars Mod? He is in dire need of a tech tree, and this mod owns all other tech trees.
EvilJedi, I heard you have a problem with research. You should seriously consider implementing Ordain's Mad Scientist mod. It has the best Research Tree in Sins, and an awesome starting militia idea. It would be perfect for this mod, so you wouldn't have to worry about research. You could work on models and solving the strike craft problem :) I've compared the tech tree to Distant Stars, but Mad Scientist is vastly superior. Yep, if
Simply Bravo! I love the music in the beginning, its perfect. I think this is the best Add on mod Ive ever played. Well done.
Man, great job. You need to extend hangar space on hangar defence so you could make them usefull. And whats with the cheap particle Fx? Have you implied BailKnights graphical mod? I was dissapointed about no autocannon or beam cannon effects. Just lasers gets boring. The republic interdictor dosent auto aquire, same with the republic armed frigate. The mod crashes with multiple very large fleets going on... I'm sure your working on this one
[quote who="DANMAN3712" reply="14" id="2032379"]It's coming........ DANMAN [/quote] Amen.
I think were gonna have to stick with homeworld 2 for now. A team tried to pass on HW2s Gundam mod to Sins, but I think the project is dead... [e digicons]:'([/e]
zomg just made thread about this hows progress? is it dead?
[quote who="Archaon6044" reply="8" id="2031326"]what somebody needs, is a jolly good THRASHING! tan their worthless hids a healthy shade of red, and them TRASH them some more then give the a jolly good THRASHING for making your arms hurt from the act of THRASHING them! [/quote] Lol. But who ever says "Jolly good" nowadays? I mean seriously, who are you? Santa Clause?