But "Sword of The Stars" and "Space Empires" don't have the other features I'm asking for. I've never played "Sword of the Stars" before and you may be right about the 3D maps as they may not be for everyone. I also noticed that the game uses fueling tankers or the fleet gets stranded. Just never bought the game because I looked at a video of the battle and they seem to suck when compared to Sins or Homeworld.
yeaff
Here are some solutions to my problems to most 4x RTS space games. I would greatly appreciate it if someone would take these ideas into consideration when they develop the next 4x RTS space game. 1) galactic maps should not be flat! There should be stars above below, and all around. Size does matter. I like to explore...that's the biggest part of the fun for me. So why not a galaxy with a 1000 stars? You should be able to choose the size. 2)<span style="text-decoration: underl
I agree with Calania, I had a normal AI ally that was bleeping stupid. It decided to attack another planet while having its own planet being attacked. I had to go a nd protect it's keister. Later, I reloaded and changed my AI Ally's difficulty to hard and it functioned much better(intelligently)
I think they intend to improve the pirates for the next one. Some other ideas: 1) Choke points between stars. Right now, there is a phase lane between every star. 2) More uniform multi-star maps. Right now, if you create a map with, lets say one hundered stars, the map becomes a big circle with one in the middle. 3) Fleet size capapability should depend on population size...not research! By the way, do ship cost money for upkeep? I'm not sure but if they don't,
I personally like the Akkan for it's ability to improve accuracy and the Ion bolt. I've killed off several enemy Cap ships with the bolt by preventing them from escaping. The Colonize is just a bonus to me.
The AI's use of subversion CAN cause the crash. Steve Mackay recomended that I should not have an AI Vasari playing.
According to the Ironclad dude the advent carrier didn't have anything to do with it. It just so happens that when I was blowing that up, a Vasari empire AI elswhere in the system was using their Subversion. Timed just right. As far as the map change mini dumps...no wonder I didn't have any more problems after clearing out old saved maps yesterday [e digicons]:grin:[/e]
I 'm blowing up an advent carrier and it mini-dumps everytime! sending the mini-dumps now. Also had a few mini dumps for just changing map list. ie to scan back and forth between small, medium, and large maps. Well this should keep them busy for the weekend [e digicons]XO[/e]
Oh yes, and definately uninstall everything or the game won't eben start up...had to try it [e digicons]:blush:[/e]
Looks like update is now available!
I mean update..not date. guess that's what happens when I write in a hurry:(
Thanks! I still think that Starbases should have a tactical upgrade rather than a strike craft up grade. This would enable the building of mines, gauss, strike hangers, etc arround a starbases located around gas giants , stars etc. But thanks for the update :)
Starbases should have the option of constructing tactical strutures (guass, hangers, etc) maybe 1 or two upgrades that could replace the hanger upgrade since we would be able to build hangers outside using a construction frigate. There should be super weapons turnoff switch at the start of the game so super weapons are not researchable. The map for multiple star (i.e.100 stars) should not look like a circle. Spread it out more evenly. Further choke points should also exist bet
This is only a minor bug. A mine did not exploded as quickly as I wanted so I clicked on the mine to set it off manually. Just before I was about to sellect the target ship the mine went off by itself destroying the ship. However, I clicked on space to get rid of the mine selection (that no longer existed) and the game crashed. (i.e. no mine left but I still had the arrow and mini stars for selecting a target.) I was playing TEC. Simple solution is to not do that again:) But I thought you mig
The moon idea is an excellent one. Here are some ideas on how to tweak the map. It is currently time consumming to create a large multi star system (i.e. 100 or more stars). This also creates a ring galaxy with one star in the middle instead of stars spread out more evenly. Further, why should we see all the stars immediately when, in our own system, we only see the next planet after we jump to a planet adjacent to it? I would also like to have phase jumps restricted between stars in
The simple and elegent solution is a mine sweeper. It would be another frigate you would have to build. Three uses are, cleaning out mines left in your teritory by the enemy, clean mines out of new territory just taken, and sweeping mines out just before a full fleet strike. They should be accompanied by scout in order to see them. The tactic of the enemy would be to destroy the sweepers before they remove all the mines (before you strike their planet with the fleet in waiting).  
Is it still possible to pre-order entrenchment and get the Beta? I am now considering jumping into the Beta for entrenchment since I can't wait for the final version to come out[e digicons]:S[/e]