well this comunauty is active .... in silence mods them self except a few ones barely them selves get enof suport tu survive when they post on this forum i had more suport for the andromeda mod posting on other forum than this one lol an on the other hand it's not like i didn't wanned to use you'r sins editor and by the way it seam like my systheme is just allergic to you'r program this one also crash throwing some unhandeled exception
granyte
unhandled exception has occured in your application then a couple of useless line later it say index was out of range. must be non negative and less than he size of he collection parameter name :index nop the files are not in binary i was to lazy to convert anything beor you'r editor came and no i don't have entrenchement my vers of the editor is 1.0.1 ill extract an other clean one straight from my forge to
strengthPerOwnedPlanet .10 strengthPerCargoShip .0025 strengthPerBounty .00003 these value seem to be what you are searching
well i clearly messed around wit the phase for my mod but i tryed what you said to open a clean version of it but it does the same thing
hat what i was saying i opened playerphase.entity and it crash it work fine wit tech and psi but crash wit phase and pirate
i made it i made it i broke the editor i guess i just had to don,t open the player.entity wit ...
on a weapon like habilitie it's real esay but for a weapon i have no idea on delay at 0 delay the charge up effect on delay at X (after the chage up) weapon effect and aply dmg to target or unlesst the code mess around because of the first effec is not suposed to touch the aget then just use some thing like the final atak habilitie wit an effect on self and an effet eaching the target (with the delay and etc it shoul
kk ill try this thank alot
ROFL it's kinda right if we at least knew where are the hardcodes limits it would help a lot but has we saw on entrenchement text files they seem to move the limits in the right way not remove them but at least move them
[quote who="TFL BigBANGtheory" reply="18" id="2010057"] hey i have been lookin over this thread for a bit now and i was wondering if i would be possible to use this technique to make deployable battleblades for the andromeda mod You could make the blades extend and retract I am not sure how you would go about making them extend and then stop and stay persistent/visible. What you would need to look for is an example in game where the particle system
The comonwealth was a union of all sisheme to bring peace, freedoom and security for all it's members (at leats at the time of it's fall befor it was the vedran empire) so in fact earth joined the comonwealth and then Dragomussevini (a human) created the nietzscheans wit a modification of his own genetic (and the genetic of beka according to$%?&&?%$%? s05) so the nietzscheans where a part of the comonwealth because human where and they are just some superhuman then they faced
I,Ve fixed that it was just the dev exe unable to tell me where i made a stupid mistake writing the code now i have a working boadring script that disable the guy boading while capturing the ships (next step implemen failing pourcentage) ships equiped wit A.I. are imune to it (prob boarded ships will lose speed and power while being boarded or until they are repared and recrewed)
right vista have only .net 3.5 ill look to this
i know that i'm talkin about thedev exe who don't tell me what hapened
For info, once i have finish my actual work, my first new model will be the "Maggog world ship"... have already begin work on it. I can't wait so see it i just got full season 4 and 5 back ill sart wit them and if they finally decide to get the dvd out in french in Quebec i will be able to cheq in season 1,2 and 3 also <
hey i have been lookin over this thread for a bit now and i was wondering if i would be possible to use this technique to make deployable battleblades for the andromeda mod like in this video http://ca.youtube.com/watch?v=suwXkgLkzTg [quote who="TFL BigBANGtheory" reply="15" id="2009871"] Quoting SpardaSon21, reply 14 Sins is a great RTS game. However as a 4X it fails horribly
In reality, you can create almost any ability you wish... the important file are the buff file... you can make a new ability woho use some of the buff file... i adreal know how to write habilities (and buf) bu it seam like i missed the part where we can use data from the target ill look futher into it if i can make it Again buffer things.... but i inform you that it will look badly on screen... the sins engine don't make the collision detection related
well any time i'm willing to help you a bit wit the code if you need and ya some new game play mode would be great
[quote who="Thoumsin" reply="10" id="2009347"] In 7Ds, you have already a black hole... it have a huge gravity ( slow, almost stop, movement ) and make a lot of damage... What thinking to use these ability for the PSP... PSP launch mini black hole... it will almost stop any target and destroy it almost directly... the thing to make is that these ability can be reused after a very long time... it will allow people to kill one capital ship, a starbase or any ot
ya the tarn vedra sistheme isolated by thier crazy device but the sistheme had nothing interesting in fact it made the andomeda serie become boring i'm thinking about how to implement that device in sins i'm also searching for the nizchean device used to divide the fleet into diferent grav wels the point singularity weapon the bigger you are the harder it hit how can implement that in sinns O.o?? how to allow magog to board your shi
have you put the hard point wit xsi? well for now i can't help but when it,s ready i can write the codes for the habilities and stats as well as make custom icon for the ship
we can't mod the win condition i think unless you mak an habilitie that destroy the enemy worlds at the end of the count down or when the flag reach your world
same trouble i had to press a second time the abilitie to make them able to move again
Windows XP SP2 / Windows Vista 1.8 GHz Single-Core Processor That what is writen but my specs are way under this 1.7ghz single core banias 1MB L2 Cache, 333 MHz FSB 1.5gb ram (5 years old laptop) my os is window Vista and sins run preatty well my gaphic setting are around medium so don't warry you should run it verry sooth unless your cooling systheme can't handle it
you need help getting the model in sins or getting his stats done?