granyte

granyte

Joined Member # 3382084
2 Posts 82 Replies 637 Reputation

guys seriously it's been about 5 month since the tutorial deseapeared in the original post and no one reposted it yet so new modders are left with no way of importing (the 3ds max plugin don't work with 3ds max 2010) plz some one re upload the file or upload anyways to import a damned ship into the game

2 Replies 4,723 Views

... this is a bit of necro posting well not really but after quite some time results are finally starting to roll out there is more to come and to those who would like to follow the project more closely follow un on http://www.moddb.com/mods/andromedamod</a

64 Replies 189,610 Views

add multiple time the spawning command in the entity file if that don't work create a buf that spawn an habilitie and create an other buff that do the same until you have the desired number of fighter

5 Replies 5,102 Views

as long as you wan would be your answer until 2 days ago i had a 5 years old laptop a dell inspiron 8600 cpu 1.7 ghz (single core) 1.5 gb -­> 2gb ati radeon 9600 (128 mb) i could run the game 24 h per days as long as i wanned befor overheatting the game had a bit of spike lagging when new object apeared on the screen befor i switched to 2 GB but at 2 gb the graphic quality was at max settings and i could follow a fighter in a battle with

49 Replies 204,923 Views

Our moddb just got online http://www.moddb.com/mods/andromedamod CKYRules or nayone who wan to help but don't haves the time capacities or what ever to join the team if you could gather what ever info on the ships like basic sumary on fire power a screen shot fraction and in what ep we se it there is a wiki on our webs site we could stash it

64 Replies 189,610 Views

well if there are utsefull info in the bonnus it would be nice cause i have the 5 season but just the video

64 Replies 189,610 Views

I'm not ealy in B5 but i think i found a solution to you'r jump gate problem (any way the way sins handle jump gate is a failure) there is a vasari habilitie that allow ships to jump to an other planet from deeper in a gravity well if you transform the habilitie so that it affect only ships in a cetain distance from it like an aura and make it so that they can jump from anywhere inside the gavity well then a fleet that reach a gate

159 Replies 447,577 Views

no when ever we start to have models to put in game there will be a demo out because the code is really advanced and as i said i will do every thing i can to get this mod finished

64 Replies 189,610 Views

you have a deal well it would be nice to have some bsg ship to see how they react and how they look like also in the time i tryed to join the sins of alethia project i builld a completely woking point defence systeme it still need some bug fix and new paticle effect to look and react excatly like in the show but it make more ralism than having shield for the rest i'm open to any idea

60 Replies 181,724 Views

give no icon to the ship and put no team color zone on the ships texture .... this way the ship would be invisible to player how ever it still need some kind of invulnerability or force mental push tha say i'm not the ship you are looking for....

22 Replies 8,677 Views

He is making a new model lol if he would look at some one else models he would prob be influenced by it and his model would look like it meh anyway this mod even if it's not death won't goes any where wit only me working on it wich is actualy what is apening now and update new forum because the old one was a shame http://andromedamod.freeforums.org/

64 Replies 189,610 Views

nah the projec is not death at least as far as i know it's not lol i was just to lazy t update the thread here (ps there is a web site tha i kept upating btw) i was planing bump it when the new forum will be ready i effectively have found an other 3d modeler a very good one who does the uv and texturing (i'm testing him to see what he can do wit an XMC) but i think he will goes crazy if he have to do all the models for the mod i'm also waiting for a life sign

64 Replies 189,610 Views

the the plaers names are locaed in the english.str (or what ever language you have .str) file in the string folder

10 Replies 4,753 Views

this was the fix it,s nice but how will it work like all the mod team would be able to edit it ? as long as it's not any kind of nobody who can edit it it would be very nice or at least much nicer than this forum where we don't even know about a mod who as been done 2 days befor also maybe a "work on sins ver" colum would be nice and "entrenchement or standar" column you should try updating the sins editor wit the componement like that it

18 Replies 15,104 Views

The 'Microsoft.ACE.OLEDB.12.0' provider is not registered on the local machine this is what i get this time

18 Replies 15,104 Views

i can tell you it's not that i just had to reinstall the .net framework 3.5 a week ago but i'm actualy repairing my install just to be sure

18 Replies 15,104 Views