Ryu-no-o

Ryu-no-o

Joined Member # 3385969
4 Posts 81 Replies 9,160 Reputation

Try Galaxy Forge? I believe it can save the maps directly into the correct game folder, you won't have an icon for it though.

12 Replies 15,136 Views

DOS commands work. I'm happy now. Or at least until I have to convert all the files...

53 Replies 109,807 Views

It works though!!! Which is more than I can say for anything else I've tried...

19 Replies 11,866 Views

Sticking the ConvertData in all the files didn't work... I wonder if converting my entire C drive would accomplish anything...

53 Replies 109,807 Views

Can you give me a step-by-step-by-step directions for everything I might have the slightest chance of having to do to get the CovertData to work?

53 Replies 109,807 Views

What about the initial counts? And if I use Notepad++, what language, if any, would I use to read the binary files?

53 Replies 109,807 Views

But in which file do I find them? I think it's the player files, but I don't want to change those without being sure...

53 Replies 109,807 Views

Do you have any clue as to where the initial command point values can be found and where in said file they are located?

53 Replies 109,807 Views

[quote who="-Ue_Carbon" reply="32" id="2548870"]Ok, there is a reason the Vanilla version of Distant Stars has not been updated. There are know bugs. You find even more bugs once you convert to TXT. Entrechment came out and we moved on. This mod is still in beta stage btw. If you want a bug free version wait till after we release 1.0 for Entrechment and Diplomacy. Till then your gonna find a whooooollllleeee lot of bugs. [/quote]

53 Replies 109,807 Views

Looks like I'll need to change all of the counts on all the research files... Now to locate the starting count...

53 Replies 109,807 Views

The Elite files still need to be fixed most likely, and the extra command point is a lot harder to fix than the fighter files, though I may be able to copy the files from one of the other races command point file sets... I could try that with the fighters too... Hm...

53 Replies 109,807 Views

I fixed the normal fighters by copying the appropriate file from my volumetric explosions mod into the DS mod.

53 Replies 109,807 Views