Sometimes how an engine interprets and links multiple files is a bit unclear. Thanks for clearin the smoke!
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Sometimes how an engine interprets and links multiple files is a bit unclear. Thanks for clearin the smoke!
My question is this: how does the mesh file link with the entity file to determine what points a particular weapon emits from? a mesh file has points, which are labeled Weapon-x where x is a number... sometimes there are multiple Weapon-1 and so on... these represent the points on the model in 3d space. in the entity definition however, there is nothing stating that phase missiles fire from Weapon-1 and so on... how does the game determine what points to use for what weapons? is it by weapon