I hope this is the right place for this; I apologize if not. I'm having a lot of trouble with the old multiplayer-speed-up problem that's supposedly a lag fix. The game runs super fast (3+ times the speed that it should) for 10-20 mins after starting a new multiplayer game, or reloading a save. It's rough and no fun in the beginning of multiplayer games, and makes the game absolutely unplayable when trying to play mid/end-game from a loaded save. We
Jaevko
[quote who="Rovert10" reply="1" id="3402978"] I wouldn't call it OP though.[/quote] I don't mean OP in general. Only with regard to this specific kind of game. In other words, should I stop playing it myself and ban it when I'm hosting these 1v1's on larger maps?
I played maybe 20 games of multiplayer sins in the past 5ish years, and I don't think any of those was less than a year ago (except for a few casual compstomps, and even those were 6ish months ago). Then, yesterday, after a few practice matches against the ai, I went online and won 2 out of 2 1v1 matches on med random maps . Each one was against a player with 300+ games under his or her belt. Neither game was even clos
I played Sins a few years back, and just decided to get back into it, thinking maybe I'd buy Rebellion if the game still appealed to me as much as it used to. I remember one big bug was that the Vasari phase stabilization would sometimes not work correctly. Now, I'm playing a single player game to get refreshed before jumping back into multiplayer, and I have two phase stabilization nodes and a ship that won't jump between them. They are fully built, in the same