lordfrank

lordfrank

Joined Member # 3391207
1 Posts 9 Replies 10,850 Reputation

Epic thread :) Wish i checked on this forum more often before, its quite alive here! Now I really wish there was a star wars/star trek mod. Tried merging the relevant mods myself, but being the noob that I am, can't get it to work as it seems to require more actual skill then merely copy pasting files.

634 Replies 1,614,565 Views

^That explains a lot! Have tried to make a combiner mod between maelstrom and requiem, kept failling miserably xD Then tried to just isolate the files for the planets (dyson spheres, ring planets and all those weird type of planets i really want to bring over to other mods) and those for dreadnoughts, but alas no luck, bringing them to other mods seems to require more work then a mere copy pasting of files :(

9 Replies 7,339 Views

Back and had some awesome mega games thanks to ya all ^^ Editing the constant file stopped working randomly for some reason, so had to edit the research files to allow for higher limits and it works fine now. Also should note that GoaFan was right in that simply copypasting research (before I used to have a vanilla entrenchment folder from which id edit changes then paste them in relevant mod) into the mod doesn't work, you gotta edit the files from the mod itself.<

15 Replies 84,752 Views

^Changed the constant and game runs fine no matter which mod i tried it with, but yar cap ship slots don't increase alas. Any easy way to remedy this? Or I could just edit the research files as before, but problem is it then seems to clash with quite a few mods (mad scientist included) and result in those cases where I get killed for no apparent reason (and reloading doesnt fix it).

15 Replies 84,752 Views

Greetings, I've made a simple mod for entrenchment to increase fleet supply and max capital ships. The goal is to be able to add it to some other mods I installed, getting rid of my biggest pet peeve in sins when playing on large maps: the small fleet supply. For now trying to get it to work with mad scientist mod for the ultimate large game. Just to recap what I did in case I did something wrong: downloaded reference files for current version of entrenchment and changed t

15 Replies 84,752 Views

Heya harpo, trying to get your mod updater to work but having little luck so far :\ Basically am trying to update mad scientist mod 2.5 for entrenchment 1.03 into v1.051. I run the updater, set source folder and destination folder, then as it starts copying and updating, all ok up to now. However when I start up entrenchment and try to activate the mod, it freezes and minidumps. Cheers for any help ;)

370 Replies 935,797 Views