[quote]If you're using generic SoaSE we havent made Dynamic Movement for it yet as that will be made once we update the SoaSE version to include as many of the changes the Entrenchment/Diplomacy version(s) encompass.[/quote] Well I'm using the 0.6 alpha for Diplomacy, not generic Sins.
DarkArk
This might be a silly question but where is the extras folder? I can't seem to find it in the .zip I downloaded.
I would also like this change, or option. Whichever.
When I first went to go use the creat embassy option that's exactly what I thought it did.
Is it possible that the Japanese will be put into the mod? They seem to be quite fleshed out in the storyline, seeing as how they're one of the four major powers.
I must say that I am loving the mod right now. Adds on to original sins without totally changing it. That said, I had one small complaint: stars now have no animation that causes them to look like stars. There isn't any flowing stuff on the top of them, they lack that animation now. Is this going to be addressed at some point?
I've got to say that I love this mod. Adds the right amount of content to the game without totally changing it, and gives each planet a lot more personality. I've noticed that rings are a lot more common than in vanilla, did you change this? Also, when do you think this mod will be able to work with entrenchment? It doesn't seem like it would be that great a problem.
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. — Robert Heinlein, Time Enough for Love "You can't go down in the history books
[quote who="ravok2789" reply="11" id="2026788"] you can do that already [/quote] Really? How?
One thing I would like to see is the option to up lethality, like ship speeds or build times. I've always thought battles took too long.