Here's two save games from 1.2c where the population count has suddenly increased due to the single build buildings. Season 51 Pop 110/99 where the currently building monastery and merchant add 90 to the population http://dl.dropbox.com/u/20620127/Pop%20110%2099.EleSav Different game Season 91 Pop 266/203 http://dl.dropbox.com/u/20620127/pop%20266%20203.EleSav In both of these I have only built up my own cities. Nakisisa
Nakisisa
It seems that the mutliper buildings do weird things to the pop count. Try deleting any of the following in the above save and see how much the used pop changes a school, merchant or granary. The amount varies depending on the city in Oxford (capital tech city) they give back 70 pop each I also had a town hall in an earlier game do a samilar thing. The studies and workshops show increased cost when buying them but only changed the pop used by 4 and 3. &
Did you do the wolf quest and try to save it? The -5 essence removes spell casting from the sov
Somethings I have noticed. The adanboned mine/village and lost temple are not shown on the 3d map while some of the quest locations (enchanters/witches hut) don't always show up on the cloth map. In the pregnant wolf quest/event? you're asked if you'd like to expend 5 essence to help it. I said yes got two pups but lost spell casting ability on my sovereign. I had forgotten that while hidden essence is still linked to spell casting ability. Is it
Crashes from my current 1.19a game, all caused on auto-saving (every turn). No mods, custom sovereign. Turn 130 http://dl.dropbox.com/u/20620127/Elemental1_19a-2011-02-05T19-45-14-983.zip Turn 183 http://dl.dropbox.com/u/20620127/Elemental1_19a-2011-02-05T21-40-34-855.zip Turn 209 <a