Nakisisa

Nakisisa

Joined Member # 3397112
0 Posts 3 Replies 10,860 Reputation

Oops not sure why I put the R in his name considering I could see the spelling in the picture. abob101 he is part of the slavers quest. Starts at a strong camp where you find very young and old people left after a slaver attack. An old farmer asks you to rescue his granddaughter. You get the choice to hire or fight Daxus the slaver.

17 Replies 57,524 Views

This questions has been asked a couple of times now. Trojasmic is right, the best use for it is for strategic spells and summons. As it will in effect double the number your sovereign can cast. In tactical combat they suck. For a unit which is really only a caster they - are put right at the front and seem to be the preferred target of enemies. - are an expensive tactical caster due to not getting any of the item or s

10 Replies 15,800 Views

Just wondering if this ever got released? I can't see anything on my account for Destiny's Embers other than "E lemental - Destiny's Ember Bonus Content" which was for Elemental : War of Magic Nakisisa

25 Replies 70,622 Views

I just returned from work and loaded the auto-saved from the game that crashed before I left. The game loaded directly into a tactical combat with three rock spiders (one giant). On winning I noticed that the game was from a couple of turns before the crash. Reloading without exiting the game resulted in a fight with three crag spawns. Tried again and fight with three crag spawns. Exited the game, restarted and got the fight with the

0 Replies 2,881 Views

Their are a couple of staffs you can find Caster staff : 6 attack, -1 crit chance, +10 spell mastery, ranged attack. Haunter's staff : 6 attack, -1 crit chance, +10% spell damage, ranged attack. Having ranged attack they will get your caster placed at the back in tactical combat and have a bonus for spell casting. Nakisisa

5 Replies 17,349 Views

Yea the red path does go through more forest tiles but for the first move action it goes through less. The only difference between the paths other than distance I could see is that one would start going though forest. Of course it would also use less movement for the red route to continue along the coast side of the chasm, (4 vs 6). Nakisisa

2 Replies 4,880 Views

An old issue we haven heard about for a while. Why is it that when a unit starts in Ithuane or any surrounding square except for the two forested squares it will take the red path instead of the green path? Both have roads with stables to increase movement all the way but the red path takes two turns to the green paths one. Most likely the path-finding is trying to avoid the forest squares even though the roads make them the same movement cost. <a href="h

2 Replies 4,880 Views

I see that this has been reported for 0.8 where it was also not removing the target s defense. The ability does remove all the targets defense but I have never seen it do any damage. The descriptions for the ability are Trait : "Attack that does normal damage and removes all the targets defense for 3 actions" Combat : "Normal attack that also removes all targets defense for 3 actions"

2 Replies 4,227 Views

Being told when a resource or outpost has been destroyed is nice except they appear in the jumble of notifications at the start of your turn. You click go to location and if you are lucky get a quick glance at it before the next message pops up or takes you to a different location. It would be better if they appeared as a list on the right hand side. Nakisisa

2 Replies 3,663 Views

Just had three units on the same tile in tactical combat. All of them tried to attack a unit at the back and in route where stopped by moving next to the same enemy unit. Nakisisa Edit It can also happen with straight movement if they don't reach their target in one move. ie moving around a chasm where they all pick to move along the edge but don't reach their target.

270 Replies 672,013 Views