Timber72

Timber72

Joined Member # 3397825
1 Posts 11 Replies 1,240 Reputation

[quote who="harpo99999" reply="3" id="2091940"]you might need dotnet 3.5 it have been reported to solve galforge 3 crashing issues hope this helps harpo [/quote] Hey, this recently was bugging me, thanks for the suggestion. It fixed my problem as well.

5 Replies 7,863 Views

I swear my game runs horribly choppy now as well, although it's not related to my video card but rather my proccessor seems to be having problems with the new update. Even though I can be zoomed all the way out, the game still runs at about 5 to 10 frams a second when not all that much is happening. It only happens once I get deep into a game and mostly everyone has there fleets maxed out (I think it's having problems calculating all that movment over an internet game). Although I am going to

9 Replies 20,796 Views

I get the same thing all the time since 1.11 and it can get annoying when you have to zoom out of a battle and go check what the heck is going on at that world. It's always confusing when it's empty with the tumble weeds rolling by at said planet. Although on a lighter side, you get a nice sigh of relief when you realize it actually isn't happening.

7 Replies 17,407 Views

Well, for those of us getting Entrenchment [including me] thats good news. Hopefully those who don't know about Entrenchment or don't plan on getting it get a patch some time. Keeping with the discussion, it seems the Vasari have their own counter to this now [besides the phase missiles]. Apparently in my last game, they used some sort of hull healing move to bring their capital ships hull above the max hull points. It wasn't nearly as bad as the advents evil however. This was on norm

29 Replies 52,505 Views

We were screaming cheaters for the whole battle, but they didn't listen. [e digicons]XO[/e] I guess my question now is: So is this going to be fixed in another patch reletively soon? As it stands now, the Advent on hard/insane are pretty much a broken race for the AI.

29 Replies 52,505 Views

Okay, thanks for the clearification on the guardians. My friend does the same as you. He extremes it a little more though as he builds none due to the debilitating drop in frames per second when they all fire off the effect [another fix I hope for in the future]. BTW, is there any way to +rep on here?

29 Replies 52,505 Views

We had actually wondered if it was the guardians doing it or not. At first, we thought maybe it was possible that if they go past 99%, that maybe all fire to the ship actually heals it in a sort of funky move or bug. Then after the game, we scoured online to find a solution and read up that they are not stackable, which brought me here with my only theory crushed. Actually, are the guardians the one with the annoying sphere move that takes up the entire battle field? That sucker was b

29 Replies 52,505 Views

Thanks for the quick reply. I never play online, so I was unsure if it was a new tactic or not. I sure hope they get that sorted out, as winning the game was nearly impossible. I do have some saves from the game that I will promptly send to them to scrutinize. In all retrospect, it was a very entertaining battle.

29 Replies 52,505 Views

I was playing a game on a lan with my friend against 2 hard AI. One was Advent, and when it actaully came time for a real battle against my fleet and theirs, something strange and rather annoying happend. When I first met up with them, I started making quick work of them and finally selected to attack their capital ship once I was in range. Here is where it gets kind of weird. The capital ship was regenerating it's shield faster than I could hurt it. That isn't the bad part, as I figu

29 Replies 52,505 Views