I was wondering how the progress was going myself. Cant wait for the official release, as that will make playing multiplayer games easyer. since it is hard enough to find good games in 1.11, but i cant ever seem to find anyone with 1.12 on.
mjp5060
Blair, I dont know if it is too late for this release, but it may be helpful to players to list the game version in the game information section when people are browsing for a game to play in. Auido
That is a good point
Sounds to me like you guys have a good foundation for a great mod. If any one of you and i am sure there are several of you that are capable of putting up a basic web page for your mod, I would recommend it. This will allow you guys to sort out different parts of the project instead of scrolling through a form. I will be keeping an eye on this project and give you guys some idea from time to time. though I dont have the time to be actively involved since I am already working on my own
peer-to-peer parallel simulation does not stop the cheating, yes you are correct you could not effectivly modify the hitpoints. However, with no dedicated server somone could build with no restrictions on materials because there is no authority of monitoring a players materials. It would be possible for someone to flood the game with ships and it would not be rejected by any other client, because the client puts in the game whatever it is told to put in the game.
I have been developing a game for the past few years so I understand the level of dedication and effort all who have worked on and continue to work on this project. Keep up the good work! By the way, updated to the 1.12 beta patch today after talking to my friend while playing 1.11 and getting repeated de-syncs. Worked well for us! Auido