grognard7

grognard7

Joined Member # 3403890
1 Posts 2 Replies 91 Reputation

[quote who="GerryDaly" reply="13" id="2545063"]Might I reply with a thought here? I think there is a different attitude between those who are concerned with playibility and those concerned with realistic playibility. I fall into the camp where if it just doesn't make sense, even in a science fiction setting, it gnaws at me. Not saying I know what the answer is (although I have not seen any flaw in the pirates being buffed through overwhelming numbers ra

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I tried a game to see if the new diplomacy patch made any difference. I start a single player random game on a med/large map. after playing awhile I realized that the 1st pirate betting/raid had never happened. clicking on the pirates it showed that they were 'dead'. I sent a ship to their base and it was active with 30+ ships. has this happened to anyone else?

2 Replies 2,809 Views

[quote who="spotH3D" reply="9" id="2533906"]Don't forget that you could allow a game setting option for the pirate power level. One could be off, origional, new style, maybe a middle one. I agree with the poster who said increase economic disruption, not military. [/quote] definitely agree on being able to set levels. right now the pirates are broken currently an early game raid of the pirate's mobile "defense platforms" (how do

173 Replies 409,936 Views