BoneyBoy

BoneyBoy

Joined Member # 3404233
1 Posts 6 Replies 215 Reputation

[quote who="kryo" reply="17" id="3159922"] Quoting BoneyBoy, reply 10I happen to work in software design Then you should know you can't make detailed assumptions about the internal architecture of a system you've only seen from a user perspective. Late-life overhauls are expensive, can potentially create many new issues, and consequently aren't to be undertaken without very strong justification. As others have stated, the bottom line is that the bulk of

22 Replies 19,826 Views

[quote who="DarkSide73" reply="9" id="3159694"]As good as this is an idea threading is actually very complicated and can cause even bigger memory management issues if done incorrectly. Threads have to be managed and properly cleared when no longer in use. Take a look at the Elemental FE Beta which has implemented threading and when it first was added they had lots of problems. Also, keep in mind that FE is a turned based game, so it's easier to determine when to close a

22 Replies 19,826 Views

[quote who="tlesta" reply="7" id="3159674"]Why do people always think they can do a better job than others even if they don't know anything about it?[/quote] Why do people always attempt to judge other people's qualifications and experience online, even when they don't have any knowledge about them? Because they are narrow-minded fools. I happen to work in software design, and have done for a decade now. I am more than qualified to discuss such a generic ad

22 Replies 19,826 Views

1) There is a racial research, that means every time you lose a ship/structure, bounty gets put on the attacker. 2) If it isn't that, then it is probably the AI trying to coax other AI/players into attacking you. 3) If it is only you and the AI left, it is probably the AI abusing another racial research which boosts the amount of bounty they put on you, but still only costing the original price. Then killing your ships to claim the bounty back, and thus creating

10 Replies 34,519 Views

[quote who="User45701" reply="2" id="3159600"]ive played games where once you get into tripple digits gameplay (over 100 hours) it slows to a crawl but just watch moves and check the game once an hour or so . The one thing that i just do not understand and it oculd be this patching stuff but if a game is slow when there are 9 players left allive - cut to later in the game and there is now just 3 or 4 players - regardless of the fact we still occuppy the game amoun

22 Replies 19,826 Views

[quote who="samt9892" reply="4" id="3158995"] Quoting Scudhawk, reply 3I can add what the techs do as well if you need it. Otherwise if you were looking for specific techs just to recall which faction was which mission accomplished. Yeah if you could that would be awesome [/quote] Seconded!

9 Replies 68,651 Views

The problem is, while the game engine was written to utilise a single thread, it would be fairly easy to add in thread support, and the game needs it for the late game battles. Even just running the game without battling when 100~ planets have been colonised can be terrible laggy on high-end computers, just from all the ships flying around. It is not a huge overhaul that people seem to be expecting; it can be as simple as having trade and refinery ships running their path-finding

22 Replies 19,826 Views