hows the mod going mostly, haven't heard any thing for a while ? if so i can offer help if need be.
MajorVader111
[quote who="Seleuceia" reply="73" id="3418605"] Quoting MajorVader111, reply 70C:\Projects\P4\SinsRebellion\Release\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0] That error is a fatal error and there are several things that can cause it...I one time had this error because I gave a SC too many mesh points labeled as exhaust...[/quote] ok well then its one of the reasons for the error
D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0] is caused by not setting recommended game type in galaxy forge.
hardpoint system like eaw would be excellent, but most likely never happen, the ability point would be good but then comes the problem of running out of abilitys.
then you don't know the freespace franchise, some ships have 10 to 15 different types of weapons
number 1 is a beam that slashes from one spot of a ships hull to another, just to ask how do you do number 7. Weapon limit increases would be very very nice for me and i am sure other modders. but most of these most likely will not happen. Number 3 would be very nice and would very much help me out.
As i am making a freespace mod for rebellion http://www.moddb.com/mods/freespace-blueplanet-at-war , i have come into some problems which i need new features added to the game to completely fix. This is the features i required to have the mod have a true freespace feeling. So if your reading this whoever is developing the game and its code, Ironclad Or Stardock, please think about these ideas. [e digicons]|-)[/
if i have left anything out just let me know
Here is the 1.80 rebellion reference files for download, really needed them so i made the up myself, and though i would release them to the public so here you go https://drive.google.com/file/d/0Bxo7Ame-cRIcZTB6R3ByVG9GSEU/edit?usp=sharing
the ability will be firing multiple missiles from the number of ability points. I will have a go at that and get back to you.
Hi if anyone can help please do, my ability points in xsi are not facing the way they should on either export or mesh conversion, the problem is when the ability point is facing down on export or conversion, its facing up. any help would be appreciated cheers
now what the hell is this Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\GS/Entity/Interfaces/ISquadOwner.cpp(613) squadTypeIndex != -1
does anyone know what error this is it is crashing the game when i spawn a unit in C:\Projects\P4\SinsRebellion\Release\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]
well i fixed the music errors but the first two are still a problem, had a look through the planet entity but can not find anything that you suggested
can someone please tell me what these errors mean 1. C:\Projects\P4\SinsRebellion\main\CodeSource\Engine\Math\RandomStream.h(85): assert! [rangeSize > 0] 2. C:\Projects\P4\SinsRebellion\main\CodeSource\Engine\Math\RandomStream.h(79): assert! [maxV >= minV] as well as these errors 3. C:\Projects\P4\SinsRebellion\main\CodeSource\GS\Sound\MusicSystem.cpp(439): assert! [valid.Size() != 0] 4. C:\Projects\P4\SinsRebellion\main\CodeSource\GS\Sound\MusicSystem.
More Ingame Pics , This Time From Rebellion <p style="text-align: cen
[quote who="SpardaSon21" reply="13" id="3185597"]This mod is not released yet, so no download for any faction.[/quote] Damn Right! No Download Yet
[quote who="pasmach" reply="6" id="3184752"]выглядит просто превосходно , но возникает вопрос , а можно ли уже скачать этот мод хоть под какую нибудь версию грехов ?[/quote] ???????????????
More Ingame Pics <img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="http://www.blueplanetatwar.com/uploads/1/1/7/7/
its for entrenchment and later will be updated for rebellion, i have some textures that will be very good for skyboxes, which i need made up.
sorry have not had a chance to post he files online. will do them when i get the chance.
i can mediafire as that will be better for me