MajorVader111

MajorVader111

Joined Member # 3404940
8 Posts 66 Replies 585 Reputation

[quote who="Seleuceia" reply="73" id="3418605"] Quoting MajorVader111, reply 70C:\Projects\P4\SinsRebellion\Release\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0] That error is a fatal error and there are several things that can cause it...I one time had this error because I gave a SC too many mesh points labeled as exhaust...[/quote] ok well then its one of the reasons for the error

105 Replies 353,299 Views

D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0] is caused by not setting recommended game type in galaxy forge.

105 Replies 353,299 Views

number 1 is a beam that slashes from one spot of a ships hull to another, just to ask how do you do number 7. Weapon limit increases would be very very nice for me and i am sure other modders. but most of these most likely will not happen. Number 3 would be very nice and would very much help me out.

6 Replies 8,950 Views

As i am making a freespace mod for rebellion http://www.moddb.com/mods/freespace-blueplanet-at-war , i have come into some problems which i need new features added to the game to completely fix. This is the features i required to have the mod have a true freespace feeling. So if your reading this whoever is developing the game and its code, Ironclad Or Stardock, please think about these ideas. [e digicons]|-)[/

6 Replies 8,950 Views

Hi if anyone can help please do, my ability points in xsi are not facing the way they should on either export or mesh conversion, the problem is when the ability point is facing down on export or conversion, its facing up. any help would be appreciated cheers

2 Replies 3,997 Views

now what the hell is this Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\GS/Entity/Interfaces/ISquadOwner.cpp(613) squadTypeIndex != -1

105 Replies 353,299 Views

does anyone know what error this is it is crashing the game when i spawn a unit in C:\Projects\P4\SinsRebellion\Release\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]

105 Replies 353,299 Views

well i fixed the music errors but the first two are still a problem, had a look through the planet entity but can not find anything that you suggested

105 Replies 353,299 Views

can someone please tell me what these errors mean 1. C:\Projects\P4\SinsRebellion\main\CodeSource\Engine\Math\RandomStream.h(85): assert! [rangeSize > 0] 2. C:\Projects\P4\SinsRebellion\main\CodeSource\Engine\Math\RandomStream.h(79): assert! [maxV >= minV] as well as these errors 3. C:\Projects\P4\SinsRebellion\main\CodeSource\GS\Sound\MusicSystem.cpp(439): assert! [valid.Size() != 0] 4. C:\Projects\P4\SinsRebellion\main\CodeSource\GS\Sound\MusicSystem.

105 Replies 353,299 Views

[quote who="pasmach" reply="6" id="3184752"]выглядит просто превосходно , но возникает вопрос , а можно ли уже скачать этот мод хоть под какую нибудь версию грехов ?[/quote] ???????????????

14 Replies 16,953 Views