Thanks for the update yarlen, can i make some requests for future patches, are we able to have a weapon limit increase and the ability to add shields to strikecraft if its not too time consuming. Anyway thanks for the update and i look forward to future patches. Regards Vader
MajorVader111
lots of freespace ships
But Blair my weapon increase where, where, where is it [e digicons]X([/e] [e digicons]8C[/e] Please blair please.
[quote who="DANMAN3712" reply="499" id="3601588"] Greetings All! Wow, all the ol' greats are here! Good to see everyone! Blair, is the any way to increase the different kinds of weapons, instead of the hardcoded limit? DANMAN [/quote] I agree with this too, also to have a feature request, maybe a bit of a bump of the max number of types of weapons on ships, maybe to 7 or 8 perfer 8, depends on how hard it is to
[quote who="Wintercross" reply="476" id="3600903"] Quoting MajorVader111, reply 475 if i was to request something maybe a option of making weapon styled ability better by adding a option of being able to target a certain direction, example front back left or right, as it is a bit annoying to have a beam ability target and
if i was to request something maybe a option of making weapon styled ability better by adding a option of being able to target a certain direction, example front back left or right, as it is a bit annoying to have a beam ability target and shot at something behind it when the beams are at the front of the ships. If this is possible it would be hopeful in my modding endeavours.
so mostly hows progress kinda forget about this mod, hope its all good?
hows it going mostly, hows progress doing, do you yet have a estimated release yet?
cool looking forward to it
how you going mostly really looking forward to the release of the mod, if you need beta testers, give me a message.
Hows it going mostly have not heard anything for quite a while. Hope its all going good as i am really looking forward to this.
very nice, thanks for the list. This one Clear distinction between Humanity's earliest ships and the more advanced ones. Gives the impression that you start in modern day and progress through to more advanced space travel. have you added more modern day ships to the mod to give it that progress?
if it is not much to ask are you able to upload some youtube footage of the mod. I would very like to see some of the latest changes. [e digicons]^_^[/e]
ok cheers looking forward for release
just to ask what version of convertdata rebellion did you use for the player files, i just cannot convert them without a error
would you like me to make a 1.80 patch for the alpha for other people to play while you make the beta?
hows to release going. Cannot play the mod as it is not compatible with 1.80, so thats a bummer.
i suppose i can try no harm in trying.
a cube with 6 texture faces front, back, left, right, top and bottom, which makes up a cube skybox. i was wondering if you can use this in sins, and if not that i can get some help with making the sphere skyboxes
well i need some skyboxes made up but i am useless at making them, any help with making them would be nice, even knowledge on how to make them would be nice. Also can you use cube mapped skyboxes in sins?
if anyone can help me create skyboxes, it would be nice. i have a ton of cube mapped skyboxes that need to be exported into sins.
still having a problem with this error D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\Math\RandomStream.h(85): assert! [rangeSize > 0] any help would be nice
i have already fixed the asteroids, but this error is very random have not pinned it yet, if you want myfist i can give you a svn link for the mod for you to have a look at.
if anyone can tell me what this error means gets [e digicons]k4[/e] . D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\DataStructures\DynamicArray.h(134): assert! [i >= 0]
ok cheers for the update looking forward for release