that thing is bullshit,just an ingame mechanic to make it more tactical.I would like to try a game with opportunity to jump everywhere from anywhere [ this is where it gets more interesting] edit: wow..you should read the articles....I might meet my 70's on my villa at mars.
Proletari
spent money only on caps for a purpose of getting them faster - civic lab + 2 terran upgrades + 2 build cost upgrades is 2650 creds right?:>
errr...didnt get half of the post...and no its not that its a fresh one where we used capships more then usual...buttons called this 'cap spam'...eh?...whatever....
An example of how different a soase game can be: http://www.filefront.com/14555395/AutoRecord-09181618.record
on forums?
well,not sending them into battle actually is a good tip - keep your capital ship on hold position at the end of the gravwell,ready to jump away.it will still get exp and maybe will stay alive :-D thats how you get marzas to 6 >]
you actually cant make sure your capital ship goes down after the fleet does,thats one of the reasons I whine so much - caps are too fragile againt LRF fire
those keys dont work for online play...
I am too lazy to argue with you about anything....all you are writing is more of a theorycraft then game itself
uh...right.
dogma :>
it wont happen not cuz players object ,but cuz devs will do nothing more then that last diplo micro expansion.I am pretty sure most already abandoned sins development for other projects -.-
right :> dont build it then.easier for me.
well...with all upgrades and bonuses advent turret dps can reach 40+.....which means 3 turrets cover basic sb.9 turrets around a sb double its effectiveness and just slaughter noobs.There's a strange dogma around that turrets arent worth to be built - good for me :>
best way is to go around,heroes always go around - thats how they stay alive.
no proof given...replay minidumps before any serious action starts. btw its the one I was thinking about - we were experimenting with theoretical REPULSE counters for practical use in future didnt find anything adequate then as I remember.....strange you took it all on your 'ultra skill' account. expected you to be more mature sunny,or less blind - all the explanations were given in chat. but dont be sad about this,I still love you
STARKILLER69 - some whiner
Sunny - chickenhawk
Proletari - jew
something thats good for all races - always scout to know whats happening putting few turrets tacticaly wise is always a genious investment - each turret has 3k hp,20 dps and costs just 250/75/35 ? yay,gimme moar.
against advent its always good choice to add flak frigs to the fleet advent repulse can be countered [not really succefully] with akkan range bonus aura for LRM or dunov emp shot [marza missile barrage covers iconus range,but thats a spherical horse - too much of theorycraft] picking akkan at start may be good for a quick expanding in 2 directions - need some practicing for it.......3-4 cobalts with a colony frig go to the roid and akkan goes to the less guarded planet nearby<
for defence,when entrenching deep - a lone starbase is not good enouph,always put some repair bays and turrets around it[each turret is 20dps,tahts 1/5 of sb base dps omg]. on late stage defence always get the flak cannon upgrade for hangars and put them around sb [the fighters you put on hold at the same spot] the thing is that in addition to fighters you get 40+ antifighter dps which is great. and as always mix it all with hoshikos
about civ labs - getting the cost reduce upgrade for extractors might no always be smart choice at start[while it definatly worth it] you may better spend the resources on another few ships ...same about terran population upgrade. its not always worth to build civ lab,even if most say it is - especially when the enemy is few jumps away. and another thing - when facing advent [at least if you are sure in it] better will be to get the dunov with its emp shot and n
oh yea and first armor and hp upgrades are critical
tec style of playing this game is building a shitload of ships [depends on what you wanna counter ofcourse] and mixing it with hoshikos. Important one: dont eat yellow snow.