But when I change weapons (replacing lasers with autocannons) the starbase gets built, then the game freezes then works for a couple of seconds then freezes and so on... what is this?
pansarskott
I soved it. I copyed the file from the main SoaSE folder, so now it works. But when I change weapons (replacing lasers with autocannons) the starbase gets built, then the game freezes then works for a couple of seconds then freezes and so on... what is this?
No, Im working whit forgetools 3 referene files. So you say that there are something wrong with them? So were could I get the "working" files?
entityType "StarBase" ability:0 "AbilityResupply" ability:1 "AbilitySelfDestruct" ability:2 "" ability:3 "AbilityDestabilizeHyperspacePhase" ability:4 "" defaultAutoAttackRange "None" defaultAutoAttackOn TRUE prefersToFocusFire TRUE usesFighterAttack FALSE numRandomDebrisLarge 12 numRandomDebrisSmall 24 numSpecificDebris 0 armorType "Module" hudIcon "HUDICON_STARBASE_TECH" smallHudIcon "HUDICONSMALL_STARBASE_TECH
Hi, I tried to add uppgrade points to the tech starbase, but when I go ingame, the starbase gets built but dosent show up visually. When I remove what I have changed, everything works.. whats wrong?
Ok, thanks for your answer..
Strange, I'v looked around this forum and in some mods they have increased the chance for flak-frigates to hit bombers from they say: 65-75% to 80-85%....
Hi, I'm pretty new at modding this game but I'm making progress. I searched for an answer to this question without success: How do you change the hit chance of say the Autocannon vs fighters? Cheers Peter