mlintune

mlintune

Joined Member # 3413733
0 Posts 0 Replies 215 Reputation

Like I wrote some time ago. Some sort of battle log of the galaxy would be awesome trough research or culture spread. It may come in real time at the end but could be slower in start. Would also offer some insights on tech levels and objectives. You could add a 3 level science tree for it : intelligence reports or make it work with trade ships. Only alert I notice is that someone has build a Titan which I couldnt care less.

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from the latest. Unafair - 6 players match, 3x4h. - Couldnt manage to do a single diplomatic deal. - AI kept force pushing to max force from start with full fleet (spoilers : and they end up losing since they are too far from own home systems and they are over run behind the lines). And yes they have a lot of ships. Tho the fleet remains do serve a protection in some sense. - to keep up with the AI I had no time to do any minor factor deals which worked w

6 Replies 19,300 Views

Thank you for a stat screen. additional feedback and ideas. 1. fighters and bombers - add ammo count and forced return time to carriers. This would add some needed mecanics to fighting. - additional bomber class, heavy bomber. More dmg, less speed and higher resupply need - additional fighter feature. Attack which would be disabling turrrets of any ship coming from heavy factory for a period of a time. Could be different fi

6 Replies 19,300 Views

Overall I like the game. Familiar for those from original sins. Moving planets is cool tho comes very hard on top 2 diff settings. When there are too many ways of AI to run mass forces to back planets, there is easily 4 fronts going. Few things: - Diplomacy? Cant really understand it and to be fair you dont have time to check out diplomacy menu or the context there. I see a lot of AI's gang up on you and on hard -> nightmare it is truly a nightma

6 Replies 19,300 Views