Fire-Ice

Fire-Ice

Joined Member # 3417004
0 Posts 7 Replies 355 Reputation

Everyone forgets about Magical Coin Pouch. :O Actually, in all seriousness, hear me out here. (not arguing that the pouch is ZOMG IMBA or that it's going to be the *best possible item*) Let's discuss why the pouch could be viable, if all of you don't mind a change of direction here. First : ceteris paribus, you get citadel upgrades more quickly, if only by 10%. What can this 10% mean? 10% faster gold upgrade, 10% faster priests, angels, catas, giants, etc. Can this

72 Replies 111,474 Views

If you're just starting, you're playing against people that are also just starting. You picked up the learning curve more easily. People have and will catch up to you or you will continue to improve. Either way, you're doing well. Keep it up. Either that or you're playing against AI's [e digicons]:rofl:[/e]

53 Replies 135,837 Views

@ HR : You want #1 in a broken ladder? What pride is there in that? :x not to mention we knew beta ladder was a comp stomp fest and it's showing here as well. The only exception is/was Flurus...

11 Replies 6,040 Views

I hope they straight up reset the ladder on launch. It would be very daunting to see someone with 200 wins 2 hours after the game "released" and would discourage people from playing quite easily... Not to mention this beta has losses that could be accounted for imbalances, disconnects, etc. Don't wanna see a hit to my stats because someone decided they didn't wanna play anymore. :X

454 Replies 213,039 Views

I didn't really say to make it harder to grind for items, I just suggested that more should be added. And as for functionality, that's not really my choice to make... I'm just making others aware that the choice should be made by the devs. Thirdly, spam CC might be the only option for play right now, but ability use in general is quite straightforward. I suppose we're going to expect this game to have an evolution in gameplay, and adding more items is just a start.

21 Replies 79,215 Views

Although I, too, am unsure as to what else can be added to increase the depth of this game (the devs say they aren't touching the C++ until after release, so we have limited options), favor items seem like a great way to start.

21 Replies 79,215 Views

As of now, the skill ceiling for DG is close to being reached. In fact, it was always so close to reach that people know what it is to be the "best" or most effective player already. All that it is now is spamming crowd control. Will we see something implemented in the future to "save" Demigod? Players are quitting simply because the same isn't competitive enough. Bugs and networking aside, gameplay is the essence of this game's success. My suggestion is to implement as many differ

21 Replies 79,215 Views

It seems as though there is an actual bug with +damage on minions. With a totem of war alone, a QoT with 8 minions can solo a 15000 hp fort in a matter of 30 seconds.

8 Replies 7,118 Views

Using the elo system is all fine and dandy to evaluate the AI, but there will always be bugs in AI and honestly our top 10 is flooded with people who use AI or repeatedly play the same players to get ahead in ranking. Click on the #1's name. check his games. Something is up. There should be separate rankings for playing against AI and playing against humans. Integrating them seems like a false representation of skill. I don't want someone who's pro at killing AI if I'm playing with them

17 Replies 25,280 Views

I think the auto-matchmaking would make it so people with x favor play against a team with at least one player with x favor. Players with y favor will be spread about the game so that the total favor for each time would be roughly even. I suppose win % would also be a factor.

20 Replies 52,945 Views

It would also be cool if certain favor items gave certain aesthetic bonuses as well as statistical bonuses, so it's not just an alternate skin. I'd really love to see this implemented but I'm afraid it's probably too costly to the dev's at this point.

20 Replies 52,945 Views

What it is is that Light side players are playing more than Dark side players are against AI's. Some people capitalize on the fact that these AI matches are easy favor and an easy way to help your side win the tournament. Is it really something to take pride in, though?

8 Replies 1,339 Views

Is there going to be an effective method to determine whether a player played against computers or not so that we can nix the favor points earned from that match? Right now most of the top ranked players derive their favor from playing against computers. In this case, the pantheon has turned into a computer-killing contest. Rank and favor will mean nothing if they can be gained from computer opponents and used against players. Keep it separate. Perhaps favor gained from computer opponent game

8 Replies 2,533 Views