i tend to cluster my SB, hangers and repair stations together between the planet and where i think the enemy will attack. i also put mines in a huge semicircle band around my SB so no matter where they jump in they have to wade through a minefield. also i put 4 or 5 turrets on the backside of the planet to pick off any siege frigetes. of course this is for a major defence node when im not gonna have any mobile units to back them up. sometimes its good to sucker a fleet in
Goliath300
scrach that i g2 cancel. my comp loacked up tryin to update an i had to restart, then after i uninstalled and loaded it up its sayin i have older files and it wont run for me. now its saying i have to reboot again to uninstall entrenchment. its gonna take me awile to figure out this cluster%$#%. ill probably be fine tomorrow if its ok to reschedule
im gonna be a little late i didnt realize i had to uninstall the old version to get beta 3 sorry
im in the eastern time zone. ill be available for a match anytime after 4:00pm (going by my watch)
im interested in joining ur clan, half cause i actually read the books ur clan is based on. i dont know what kind of evaluations u make on choosing clan members (never been in a clan) but i hope to have fun playing and building off of each others experience i dont have alot of online experience, its hard to find players to join games for the entrenchment beta. ive only played 2 games. a 1v1 vs some guy named hindenburg (he had like over 100 wins and 2 losses)
TEC ships also get more percentage hp on upgrades in the beginning (25% for 2 weapon labs), they also get better armor ups early on as well (only 3 weapon labs) if u upgrade them early on TEC light cruisers become better that Vasari skirmishers let alone the Advent, and reasonably cheap as well. TEC can also biuld a trade network faster than the others, and coupled with early cheap upgrades to metal mining u can spam out a ton of tough light cruisers in the early game. the TEC also
The problem with giving SB's more range it that it will make everyone turtle once they reach an opponent. (and often before probably) Also with having ANY starbase be mobile, even vasari. Remember the races started working on defensive tech after fighting with each other for years, having vasari have mobile base "because thier nomadic" isnt logical. if either of those is implemented in the final release it would be like trench warfare in WW1, it would take too much t
with capships when thier special abilityis are on autocast it will target what its firing at if it can, what u can do is give the cruisers a "normal" attack with the same range as its ability (but crap damage, like 2) that way u can "attack" with the cruisers and they will autocast with the missles. its simple and eliminates alot of the micro
1. I think people are forgetting that SB's are DEFENSIVE structures for defending a PLANET against an opposing fleet. 2. Increasing the range, making all of them mobile (and phase jump for vas) and making it impossible to advance will only make everyone turtle, Especially vas players since they can phase jump they can eventually go on the offensive. 3. Starbases are hard enough to kill, with few enough weaknesses without loading it with f