Pbhead

Pbhead

Joined Member # 3424355
62 Posts 2,098 Replies 22,248 Reputation

Ok. I think the idea of rotating planets is a really cool thing and all. but. I have a note which I would like to mention. Sins of a solar empire has historically done a good job with preemptive commands. To explain: queuing up one technology after another... or telling a StarBase constructor to build a StarBase, even though you don't have the money for it quite yet. This is a million times better than say, starcraft 2 which will tell you 'not enough minerals' and will have you

4 Replies 33,950 Views

About the hacker array: It is a very tricky building to balance, and for most of offworld's alpha and beta, it was over powered. Ahhh. the days of lv 4 double hacker array wins. anyone remember those? And then after they were nerfed, remember the 2v2 tounry? where roler and I brought em back! (and funded by power debt shenanigans.) The problem with hacker arrays is that it is a multiplicative building, unlike everything else whi

4 Replies 19,857 Views

well. I am taking a break from this for a tad. I look forward to trying out the Sim AI stuff, but I have real life which will have me out of town for a while. which means no desktop, which means no recording OTC. Sorries. :( Ill be back able to record again on the 10th, and hopefully by then B11 will be on the main branch, and wont lose my save file.

15 Replies 91,202 Views

There were two, for the first mission of my 24.1 campaign (not live yet on the youtubes) but here you go: https://dl.dropboxusercontent.com/u/36550973/outputforjaiwera.zip (and there seems to be one map with no players again.) save file(s) https://dl.dropboxusercontent.com/u/36550973/CampaignSave.zip

15 Replies 91,202 Views

Not sure if this is something you fix, or something Soren fixes. but either one player games need to not be allowed to happen (dull) or you need to actually be able to win (best), or conceding the match needs to not cause the week to reset (probably needs to happen anyway) https://www.youtube.com/watch?v=d12MhVoUrA8

15 Replies 91,202 Views

Are you at a happy version? I want to start another series, but every day the version counter goes up by one. well. given that i am going away Monday for spring break, means I have to record Sunday, means, you have about 20 hours from this post to be satisfied with your build for 5 seconds. (i am playin with ya. very good stuff so far. I think i am going to try out the launch guy next. Have you tested it on next_version, cause if at al

9 Replies 36,554 Views

[quote who="Cubit32" reply="6" id="3624121"] I think auto sell is a welcome feature. I hope this will solve the issue of pb's VODs being 99% sell-all noise and 1% pb voice. [/quote] yes. actually yes. i am doing my best to relearn this right now. Its hard though. Addiction is a powerful thing.

7 Replies 33,249 Views

This is very cool! I am glad to see mods starting to be a thing! (I think this is basically the first 'real' mod?) I decided to give it a go. Playing with the Upgrade Lab Expansive guy. Here's the first 'episode': [video]https://www.youtube.com/watch?v=IwdWFreTnS8[/video]

9 Replies 36,554 Views

Hmm. very interesting. I frankly did not notice that all the AL was effectively smash-able; I noticed there was very little, but didn't catch the possible monopoly. Far to worried about the whole, no good iron thing, and only one decent carbon patch. And also worried about the whole scav-beat-me-last-game-i-need-the-scav-spot-thing. Did anyone notice the Seed of that game? I don't have the replay, but I do have the log file... but not seeing anything obvious with t

4 Replies 16,530 Views