Oh, I also agreed with that, since I said they could also do the "make it take time for the weapon systems to come back online" instead of maybe the rebuild timer, but I feel the cost increase is justified.
Korialstrasz
How does increasing the resources and rebuild time based upon level do nothing to address the issue? The issue is fielding a high-level titan nearly immediately after it dies. If you increase it's build time and resource cost per level the titan has, it's alot worse of a blow to a high-level titan, and not so much for a low-level one. The point is to make a titan dying mean something, and making it cost more and take longer would "punish" a player for letting it die without making it
Could always go with the WarCraft 3 approach to heroes. Every time the hero levels up, it costs more resources (I believe 10-20% more) and increases the time to bring it back. So if you have a level 5 titan it costs 50% more of the basic cost and take 50% longer to build. Along with the "taking time to activate the weapon systems on a Titan and bring them online". I think this would be a fair break for the "lost my titan, lost the game" and "my titan died, it lost all it's experience". It
Haha, I wish. I was just playing and all of a sudden nearly half of my empire's planets vanished. If the savegame file hadn't disappeared by now (with the patch) I plan on sending it in, although a game restart did solve the issue.
Yeah, that's the problem, the issue was that it wouldn't automatically move in like all other ships and I didn't see it on the known bugs list, so I wanted to say something. *Edit* I just looked over the list of known bugs again and realized it would fall under the "Titan Ships misjudging maximum ability/weapon range" thanks for letting me know they know.
Also, I've noticed for the Fleet AI in general the fleet focuses more on keeping formation when fighting then actually attacking other ships unless I manually issue orders to attack. Has anyone else had this problem?
To the developers, is there a way (Besides changing my fleet formation to loose, still not sure if it'll fix this) to make a fleet that has a Titan in it to have other ships in your fleet kinda make a larger area for your titan when your trying to jump to another system? Everytime my fleet (Right now it's a Rebel Ragnarov Titan, a Kol Battleship, a Flagship Kol Battleship and a Akkan Battlecruiser) tries to jump to a new system none of my ships will give my Titan enough room to join t
Again, playing on a Huge Multi Map and noticed my planets have been disappearing. Anyone else have this happen to them? Gonna see if restarting the game will fix it, but I have no idea what happened. I zoomed to the Pirate Base, started going backwards through my planets and just seen that a Ice World had disappeared. Zoomed out and back in on a Volcanic World and it had too. Did it one more time and went to a desert planet and it had as well. Anyone else seen this one? I had seen the one abo
So, currently playing a Huge Multi map against Hard AIs. I found a Pirate Base a few jumps away and after my titan was complete I decide to EXP farm. Currently am trying to clear out the Gauss Cannons around the Pirate Base but my titan wants nothing to do with it. Anytime I right click on the Gauss Cannon the Titan turns to look at it and just sits there, saying "Auto-Attacking Pirate Gauss Cannon" for it's qued actions but not actually doing anything. I wonder if this is a bug or has an
Kinda curious if they are increasing the damage done by Jump Destabilization for all the factions since it applies to my Advent and TEC (TEC without the increased Jump Destabilization damage)
So played Rebellion for the first time last night and I was playing on the Doppleganger map to try and build the titan, see the new ships, yada yada. After getting sufficiently started I built a Starbase around the Sun for the system I was in, and I was looking at it's Jump Destabilization passive and noticed that it had two tooltips. One was the normal 30% Hull Points lost and 50% Antimatter, the second one said 15% Hull Points lost and 100% Antimatter removed. The computer jumped to my