If you have any experience with modding (especially with a full conversion mod like this), it takes a great deal of time and energy to do the work, and most of it is very very boring and tedious. You loose energy and enthusiasm to keep going very quickly, what is rewarding is when you can see your changes in game, but these are far and few between, as there is always 1 more file you have to create, 1 more line of code to edit etc etc Creating a mod is a lot of work, creating a full BSG conver
Ben.Wasden
Thank you Stant.
Does anyone know if the Hotfix was the last official patch? Or is there still one more final official patch waiting in the wings, before they fully concentrate on creating/launching Rebeliion?
Does anyone know if the hotfix was the last official patch going to be released for Trinity? Or is there one more patch waiting in the wings, before official support ends and they can concentrate on creating/launching Rebellion?
Hate it when it does that, and am glad you have the time to import, have been checking twice daily since Siv said they were finished as my game is very laggy after a while with all the trade ships and fighters etc.
Thank you myfist0 for your fast and efficient response, and lol @ Azfaloth , I had the same question and I think it should be mentioned, as the way it is worded presently by the Major makes it sound as though you need all three. Thank you again and back to modding :)
Just a very silly question, and yes I know it is silly, just would like to be certain. There are three seperate downloads, one for each version (very good btw). I play Diplomacy only, so will I only need to download the Diplomacy Version, or do I need to download and install all three? Thank you for your time.
Thank you Major Stress for your response, and that is fantastic news. I have already implemented your work into my MOD with zero errors found by the Developer program :) Thank you again. Ben
Hello just a quick simple question, I downloaded the Optimisation Mod, and intend to use it. But I have one question before I do, did you edit the String File in any way for use with this MOD? I have checked and the count number is still the same, its just that I have edited my String File a lot, and do not wish to loose the work I have put in to editing it. If you have edited the String File, then I will have to merge mine with yours, however if you did nothing to it, I can simply use mine.<
[quote who="riviaguy221" reply="1168" id="2556185"]Just wanted to say that if you want to make a ZPM hive ship, the only way i can think of making it that you have to find a ZPM first would be to have a building with a spawn that creates the unit... and have that spawn timer set to something incredibly high. This building would be linked in to certain planets, and then could be captured when you capture the planet... just my thought about it, and this way you coul
[quote who="AtlasJosten" reply="1167" id="2555957"]Dolynick,.. Thank you SO MUCH for your work in this mod. I have read a few pages in the beginning a the last few pages in this thread and am astounded in the work you are doing for the SoSE community, for free. I am downloading now and am ure I will be as amazed as the others who have DL'd and tried it. It makes me want to REALLY learn how to mod (code) custom projects as you have helped Ben. I don't know if you will, or even have the time bu
As long as due credit is given, then the creators of the original models, would not have a problem. Very few of the original creators now Mod. Unsure as to find out how the models were made and by which program? They are ALO files and that is about all I know, I really am more of a coder, models are all new to me .... P.S. Your third question wasn't a question lol but major thanks ;) Kind regards, Ben
Hello to all, I have a number of Models in AOL format, and I need something which can convert .AOL into Mesh Files TXT format. Any ideas or am I asking the impossible? I really do not know about Mesh files etc, it is a whole new concept, so need something quick and easy to use, or if anyone would be willing to convert the models for me, please send me a message. I wish to contribute these models, which are from another Mod from another game, for use by the Sins community. Many
Just wanted to lend my support to the team creating this Mod, hang in there and Mod little and often (make sure to take breaks!). I think this is a very good idea, and I really hope it is still being worked on. Kind regards, Ben
@ J808 - Just wanted to say stop comparing the Asgard to the Ancients, its true the Asgard have been studying the Ancient database to uncover new technologies. But point out to me an Ancient ship which used Asgard Beam Weapons? They invented that themselves, and no Asgard vessle ever used drones ... just because they were studying the Ancient database, doesn't mean they would stop inventing things for themselves and think that those inventions might infact be better or an improvement on the A
[quote who="harpo99999" reply="139" id="2552755"]ben I have already uploaded my reference sets for sins, entrenchment AND diplomacy back on the 18th of febfor dip 1.01, the rest were on the 10th of feb. also there is a new version of the textbin gui harpo [/quote] Ignore my earlier post, I managed to learn how to convert Binary to Text. I was correct though, the reference Data was out of date, thus producing errors when I was trying to Mod.
Could we get a copy of the reference data for Entrenchment 1.05, I have a feeling a number of key lines were changed in the ship entity files, thus producing errors when you run developer exe.
I understand and thank you for the response, I will alter as necessary, just have so many files to delete, I thought you might already have just a seperate mod for environment variables. Many thanks to Distant Stars.
Unsure if this has been asked before, so sorry if it has. I like this mod, especially the new plantets etc, but just wondered is it possible for a release which only alters the environment (new planet types, bonuses, artifacts etc) nothing to change graphics for ships, alter ai behaviour, add new ships or enitity files. The only reason I ask, is that I wish to play your mod with other mods, but it isn't working correctly, and if it were just the extra planets and enviroment variables,
[quote who="Eomega" reply="1505" id="2541778"] Quoting dolynick, reply 1504 Quoting Eomega, reply 1503 thanks Doly, havent seen you on in some time, how are things? Hey EO. I've been doing alright. I haven't been actively modding Sins for a while but with the latest rounds of patching for Entrenchment and Diplomacy's release I've been back into it again the last few days. After creating/editing 135 entities yesterday, I now h
Thank you so much Dolynick, I think I can now respectfully call myself a begginer coder. I managed to alter the number of sqaudrons, insert your puddle jumper, keep the drone effects and add new abilities, attach relevant strings and have no errors!!! I really am beggining to understand a lot more on how the game works thanks to you, I should post my files some how so you can have a look at what you helped me to make. BC304 Frigate - Human & Tech fleet support BC304 C
Thank you Dolynick, that is very useful, I will test that later tonight. I have a further two questions if you can help. How would I insert your puddle jumper into my modified mod? Do I obtain the Entityy File, then the Mesh File, Particles, I change the name of the Sqaudrons in the Capital Ship Entity, change the Strings and place a record on the Enity list. Have a missed a step out, as I have tried to insert fighters and bombers before with little success ...<
Well basically Dolynick, I have begun to MOD, I am just experimenting at the moment but am having trouble with adding/editing the numbers of Fighter/Bomber Squadrons to a ship. How do you edit the number of Squadrons a ship can carry and at what level they become available? I am still learning about the coding, just unsure maily which files I need to alter etc.
Dolynick, please could I ever ask you a few questions concerning the creation of your MOD? If ever you are willing and have time, I would be very grateful if you would contact me at [email protected] Thanking you in advance, Ben.
Dolynick, please could I ever ask you a few questions concerning the creation of your MOD? If ever you are willing and have time, I would be very grateful if you would contact me at [email protected] Thanking you in advance, Ben.