How would I get my hands on that.
Ryuzaki777
An its just the 10 dollar price like entrenchment right?
Ok so I was curious how exactly I can could sign up for the beta, or get my hands on it when it comes out?
I'm getting frusterated with the delay on this mod, I know its difficult to convert, but still I seriously like the concept of it. An from what I've seen it looks good. The concern and annoyance though is that not many people want to reinstall just to play it, espcially with Diplomacy, and Entrenchment. I urge the team to double there efforts, an maybe I can finally think about DLing this.
One Question though, would having multiple of a ship with the regen buff speed up the rate for the multiple of the ships or, just stay at one steady rate? If it doesn't intensifiy the regen rate, then having multiple ships would only go so far as covering a larger fleet with the area affect.
The Anti-matter is not a glitch it is designed so that you must recharge the reserves before combat, as to make the ships a bit more realistic. Yeah the research isn't present, so the abillities don't work.
Is this still alive?
Some of the folders like to hide, typing in the path manually should work, make sure to put in your version of the mods folder in the area.
Yea during the rain of the Empire, before the Battle of Endor TIE Defenders weren't used quite as often. Actually if we want to get down to the nitty gritty Eville should put standard TIE/sa Bombers on most of the ships, but it wouldn't be as awesome so lets not get into that.
Missle/Gun boats are stronger than the TIE defender by fan standard, and most cannon. So granted it would look cooler, but if you want to be realistic, Missle/Gun boats are the way to go.
Alright, so very good news. Today I started a game with CIS vs Republic on a random huge map. Waiting for something to download. I managed to play for over 4 hours, before I quit out, andchecked my download(Got sidetracked dew to the extreme fun I was having.) It ran very smoothly. Bad news is when I tried to load it the second time 15 minutes ago it keeps mini-dumping. But so far, with farther playtest I think the Issues are somewhat fixed. I have a question though. Could the fact that it ke
I've been play testing as of late, an there haven't been to many problems. I've only experianced to random mini-dumps. One was during a load, the other was right as I was quiting out of sins. So far so good I guess. An of course the other problem of no long distance jumps but.
Keeps telling me, I need 1.16......
Alright, so I recently regot the map updater so I could use it for a mod, only problem it doesn't have a script for 1.17. Can anyone help me with that?
Omg Wow long time since I've been on. It looks like there hasnt been a major update recently my computer's hard drive died so i havent been able to play anything but hopefully i will get it fixed by the time Eville and his team get the next update out I Also like to say Thanks to Eville for taking the time out of his life to give use this fantastic mod
we have already established a death star will be hard to do
Eville is a VERY busy guy he will get to it soon im sure
Freaking cool idea the question is if its possible
oh that comment wasnt towards you eville sorry
ever stop to think that maybe its not just some capital ship abillites that are broken just a guess.
None but thats irelivent to the discussion all i was saying is last time i played your mod it mini dumped 10 minutes in anyways Eville whats the statues on the issues
Im Curious to think maybe it has to do with the conversion to 1.16 (When i was using the older version of the Mod with 1.16 and it was ment for 1.05 i do believe it worked perfectly only after i updated the maps) just a thought
Jason your mod MiniDumps just as bad so i wouldnt give Eville any advice
certain ones i should say
You have to research all the abilities before they can be used