There are two basic approaches to killing Sedna. The first is to run her out of mana, the second is to damage/stun spike her so she can't heal herself. If you don't have the capacity to do either, you cannot kill Sedna and you shouldn't even bother trying.
Darvin3
A lot of people go crazy about items, but in reality citadel upgrades are a much better investment. The only stand-out items at a high cost level are heart of life and maybe mage slayer depending on your DG. Other than those two exceptions, I rarely touch items above 2k in cost until I have well rounded citadel upgrades. Allies that don't put a penny into citadel upgrades are among the worst kind. You can come back from a death-streak if you play well enough in the mid
The trebuchet is a must-have. Poison arrows is something you can get if you want, but it's not necessary. However, I've had several games where the turning point is a level 8 rook that gets his trebuchet. The tower of light is an invaluable extra attack. Curiously, I've had countless kills where an enemy with 50 or so hit points is running away, and the final blow is dealt by my arrow towers. They're very useful for dealing that last pinch of damage to a retreati
I frankly think replacing dropped players with AI's is unacceptable to begin with. The lower AI difficulties will always be inferior to a reasonable human player, and the higher AI difficulties cheat. Introducing either into a multiplayer match is simply bad for gameplay. Adding to your list of AI issues, however, I think evaluating escape routes is important. I once saw an AI attempt to escape by running past Erebus (bite/stun equipped) and Rook (hamm
Using minions independently is invaluable, especially against a Regulus who uses mines. Send in one guy to detonate them, then charge. The system could be improved, but automation is not the answer here.
I don't think idols or consumables could work with this system. They don't work like other kinds of items, and because there isn't much alternative selection to begin with this would just drive up their prices needlessly. On the other hand, I think some items like Heart of Life could really benefit from this. There are lots of clearly underpriced and overpriced items, and something needs to be done to bring them into line. Heart of Life is just a steal for 4250; it cou
I just went through the credits of both manuals. There's no overlap of voice actors.
[quote]I'd be fine with a bunch of flags on a flat slate if it meant new stuff.[/quote] Some basic building blocks, flags and structures, as well as a lane planner is all that would be needed. Maybe customized background choices, too.
UB is extremely dangerous if he gets enough gold. Once he's strong enough that he can just run up to you and attack you without worrying about towers or other demigods supporting you, the game is pretty much over since he can just run up and kill you with impunity. Also, teleport is a poor idea against most beasts, because even one level in foul grasp can negate it. Basically, the moral of the story is that if you allow the other team to get a decisive gold advantage, you'
1) the best counter to heavy cruisers are bombers. Other than that, many of the support cruisers are effective at disabling or otherwise thwarting them. The guardian, hoshiko, subjugator, and subverter in particular are your best bets. 2) Again, bombers. They deal the most damage to orbital structures. Other than that, LRF are a good alternative. 3) Vasari are strong early game, and have the ability to negate enemy shield mitigation, making them e
You could have solved this problem with capture locks. On the other hand, the other team could have made this far more dangerous by using capture locks. Also teleport scrolls are a must.
I've recently been playing around with an "oozer" beast. Ooze kills enemy demigod DPS and deals huge amounts of damage in the melee, making it a great skill from start to finish. First skill, you still want spit. This deals great damage, it scares off some of the "squishy" demigods like Regulus that might otherwise give you trouble, and gives you at least one ranged attack if you need to make a killing blow against a 200 HP demigod. However, we will not add any more
For your Regulus problem, I think your best bet would be to combine unclean beast (foul grasp and ooze specced) with another demigod with a stun. Ooze reduces regulus' attack speed, plus foul grasp prevents him from attacking. Combine with a stun and significantly high DPS and you can smack down regulus quite nicely. What time he isn't stunned he'll be under the effect of ooze and have reduced attack speed. That said, I tend to agree that IAS + life steal gets insane
You get no favour if you quit, but seeing as the losing team usually gets only 10 favour, and the winning team can often average over 100, this isn't a big penalty at all. There are lots of reasons people quit before the game is up. Honestly, the rage-quitters are annoying and immature. Play singleplayer if you cannot live with yourself if you're on the losing end of first blood. For my part, my ISP drops me frequently when I have a P2P application goi
There are considered to be five classes of capital ship. There is "battleship", "colony", "carrier", "dreadnaught", and "support". The Advent does not have a dreadnaught, and instead has two support capital ships. The dreadnaughts are defined as forward shooters with good DPS and excellent bombardment capabilities. They also have special abilities that aid in bombardment. These are the Marza and the Vulkaros.
Regulus would probably be my last choice for DG in a 1v1 (except against AI's, who are stupid) for the reasons you list. 2v2 or larger and he's fine. So long as you have a buddy to fall back on Regulus has breathing room to do what he does best: pick away at the enemy.
Totally agree; by the time you hit level 20 most of the direct damage spells are already barely worth their mana, and once the high level artifacts start coming they're altogether worthless if they don't have an instant casting time.
I remember my brother cursing and swearing about the unclean beast, and how he was killing him over and over again. So I sit down and watch him play. He didn't bring potions to battle, he didn't carry teleport scrolls, and most certainly he hadn't invested in any defense bonus items. Unclean Beast really demands potions early on, since spit can whittle down a level 1 or 2 demigod very quickly. The thing is, the beast will run out of mana if you heal between his spits
There are very few teams I'd say that require specific countermeasures. I think Oak and Sedna are a great combo, but they don't need anything special. Your biggest problem was that you had an AI ally. While I think the AI plays Regulus better than any other demigod, it's still very stupid and reckless.
[quote]When to capture neutral portals; does capturing them early provide an experience bonus to your opponents?[/quote] The war score is always worth it, IMO. Every flag you steal not only increases your war score, but decreases their's. That said, War Score isn't as important in a 1v1, especially if you're not killing the other demigod. This is because you're the only one there to purchase citadel upgrades, and chances are even if you don't have ma
Swift Ankle. Best favour item, end of story.
The anklet IS the best favour item. It's going to get nerfed into the ground one way or another. Also I never said a hammer rook cannot work, I just said I've never seen a competent one. Every time I see a hammer rook they're no good.
Heh, your skill layout is almost identicle to my rook build, except I prefer to save points approaching level 15 to max out boulder, god strength, and poison arrow, then spend my remaining five skill points on hammer slam. While I totally agree that putting speed items on rook is a very smart idea (there's no greater terror than being outran by a living castle). However, I really don't see rook as a lurker. He has the toughness (and the towers!) to stand in the middl
[quote]When this happens, take down their citadel instead.[/quote] The map was the huge snake map. There's only one approach into their base and it's really close to their crystal. They had a TB and an Oak. Couldn't get past when their demigods were blocking the way, and I was eventually forced to retreat. My allies couldn't hold the line so we got pushed back, and I never managed to get it back into their base.
Internet bandwidth is a serious problem. The big companies in charge of it aren't upgrading their networks. I should know, they've been jacking up the high speed prices in my area for the past several years as service declines. Seriously, I get dropped at least five times a day (and that's when I'm around to notice it) for periods of over one minute. There are some days I cannot play online games because I'm being dropped every 10 minutes or so. Beyond th