Nuttygamer

Nuttygamer

Joined Member # 3428665
33 Posts 2,477 Replies 21,888 Reputation

[quote who="Craig Fraser" reply="25" id="2028724"]I wonder if Blair would be offended if I called it 'Your Mother' [/quote] LOL But really what I call my empire would depend on what empire I am playing on the SoA2 mod, when I play Federation, I just call my empire "The Federation"

46 Replies 153,479 Views

i though the default was Cap Lock? i rarely use hotkey, scroll in and out via scroll wheel :D

4 Replies 7,243 Views

What I really want to see is better AI such as dynamic flight path calculation we know that the ships are basically moving on a grid, and ship movements even those of other players so, we know the exact end point of the movement then the computer will calcuate, based on ship speed and distance, plot an intercept course

170 Replies 241,828 Views

Usually within 3 research station, I already have research defense squadron. So usually, when a pirate raid occurs, my fighters and bombers just can take care of them. Most of the time, I have my fleet intercept them a planet before. Usually they will hit the planet which is cloest to them.

12 Replies 23,653 Views

Recently I have noticed in my Sins games, that I am losing the sun's meshes, and it only shows up if I only use all default settings. I tried reinstalling, but no help. Checking disk, but no hope there. Any ideas?

0 Replies 3,841 Views

I got them all but I cheated :D For space phonies, just keep colonizing edit: Well not all

14 Replies 19,130 Views

[quote who="icemanA84" reply="9" id="2023660"] Quoting dchan1936, reply 7version 1.00 of the game... Also, I would like to make this consideration before judging this suggestion. I think that the Federation should be Tec because the federation is build of several planets and races the federation buildings and ship are more angular than the other races Klingons and other races ships are manned by their own races where th

1,754 Replies 4,115,519 Views

[quote who="greyfoxthemighty" reply="6" id="2023614"] a quick question... What if I just replace/add the files from the mod into v1.0 will it work? From the first post, which is also repeated on every page: 0.03b only works with Sins versions 1.1, 1.11, and 1.12. [/quote] what i meant by this is that i would place all of the files into the c:\Program Fil

1,754 Replies 4,115,519 Views

version 1.00 of the game... Also, I would like to make this consideration before judging this suggestion. I think that the Federation should be Tec because the federation is build of several planets and races the federation buildings and ship are more angular than the other races Klingons and other races ships are manned by their own races where the federation is manned by serveral races, valcans, bajorans, people with blue ski

1,754 Replies 4,115,519 Views

[quote who="Jaster7lid" reply="2" id="2021953"]dchan this is a Work in Progress. There is alot of things that are hardwired into the game and that cannot be changed. The time period for this is the Dominion war that happened throughout DS9. Stress said before the Connie was put into the game as a colony ship just to be in the game because well he wanted it there. What version of this mod are you using exactly?[/quote] latest <div id="ctl00__Content__RepeaterR

1,754 Replies 4,115,519 Views

[quote who="greyfoxthemighty" reply="23" id="2021326"] To be honest Consitiution Class ship doesn't even colonize Planets I think Surveillancemike was referring to the game, where the Constitution class colonises worlds. The Miranda-class is the scout. It makes sense for the capital-class vessels not to have special abilities - I reckon they're a bit of a gimmick to be perfectly honest. In the mod, the only special ability I'

1,754 Replies 4,115,519 Views