Could you guys do a mock up of details I could add to my model? I'm having a hard time visualizing what I should add...
Portalboat
Dang. That's amazing! Anyways, here's an updated versoin for my model: [IMG]http://i45.tinypic.com/qp0321.jpg[/IMG] The squadron bays are for an idea I had: would it be possible to make a new, squad-sized ship that hovers over a captial ship, keeps on repairing it, then when it's out of antimatter, returns to the docks to recharge, using up the main structure's antimatter? And also, do you guys have any texturing/UV mapping
What sides do you think are flat? I thought I had smoothened everything out. EDIT: D: I forgot to save....
I can't compete with that! I'm really just looking for feedback, here: [IMG]http://i45.tinypic.com/vxf49c.jpg[/IMG] It's supposed to be a TEC shield regen structure, like the repair platform. It's my first model, so go easy :P Also, it's not done yet. I'm probably going to add more stuff on it.
Where is the planet tax income defined? I can only find the underdevelopment tax in the planet files.
Would anyone be nice enough to make two new phase gate models? One for TEC, and one for the Advent. I'm making a mini-mini-mod that adds Phase Stabilzers to all factions. Why should the Vasari get two faction-only structures?
Does the convertxsi .exe not have the ability to convert .mesh files into .xsi files? I think that that would be really handy, so people could see the ships' polygon breakdown and learn from it. It would also be handy because you could change small things without having to model the entire ship over again. For example, adding a gun to the carriers so they can defend themselves.
Well, the fact that you have a vanilla sins download link, means that at least PART of it will work, right? :P It is well the money, but I don't have said money to upgrade yet.
That's for Entrenchment. I don't have Entrenchment.
Not sure if you guys are doing updates for the regular Sins any more, but still: I just upgraded to Sins 1.19, up from the 1.181 version. Therefore, this awsome sounding mod doesn't work. [code="html"]Line Number:68 Line Contents:updateProcessCommandLine "impulse.exe" Text FileArchive missing Label. File: C:\Documents and Settings\Mike\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-v1.19\Distant Stars v1.01\Window\MainMenu
I am in need for a GUI for the ConvertData program. I've already downloaded and tried Harpo's, it doesn't work. Could anyone point me to a link?
You convent them the same way with the same way you convert the entity.
Okay, another question: When I open up the HUDIcon-Research.brushes, I get this pixelBox thing. I'm guessing that that is the location of the icon. How do I find this? I'm using Adobe Photoshop CS.
Thanks, I'll try that.
I tried opening the Kol Battleship .entity file with notepad, and all I got was a bunch of giberish. Any special program I need to open it?
I said "Update SERIAL" not "Update Game". It's just saying that the serial code (found on the back of the "training manual") is invaild and that Impulse doesn't regonize it. EDIT: Never mind, I fixed it. Delete this topic, please.
I've just downloaded Impluse, and I've logged in using my account, but I can't update it because it says my serial number is invaild. I've tried updating the code using launch screen update serial button, but I click ok and the window you put the number in just disappers and nothing happens. Any help?