Have you thought about adding Black Holes and Moons in the game?
Azuvic
Or a structure that allows u to build expermental ships while u control it. Or experimental capital ship from an unknown time.
For Wormholes you can do several things. You can do a capture the flag style structure that is invurnable and unscuttable and give off some passive ability or a combanation. Or have sveral flavors like one can heal ships faster than a repair platfrm or it repels culture or it gives trade income exclusivley or a combination.
Guys use Razr Game Booster to improve your FPS, its free and I have seen an improvent in stabilty and performance.
Love you mod, (1.5) but I have a few suggestions. 1. In the past three games, on Random Huge with 10 teams, the Pirates tend to die midgame, because many enemies use the experimental weapons against them, and especially the capturable Styx Engine to kill them as soon as possible. A. Can you make the defenses stronger at the Pirate Base? Perhaps add a starbase or triple the amount of mines?Add a couple shield generators? &nbs
[quote who="NovaCameron" reply="290" id="3192197"]Not yet. As I just got Rebellion. But as they only added a few lines for the meshes I should get it out today with no issue. The really interesting part should be the graphics files which I still need to look over again since they updated then to use AS filtering.[/quote] Swwet hopefully i can use it with Distant Stars tonight!
This is the best mod for Sins of A Solar Empire of all time, and I would like to see it in Rebellion. What can people do to help ypu, im willing to help i modded for Civilization 4.
I did not have a problem downloading. I have a question, I was playing this mod and I noticed their is no Dynamic Battle System like there was when I played Distant Stars in Entrenment 2 years ago. There is also no addon for the Difficult pirates that made them super storng. [video]http://www.youtube.com/watch?v=jlEnnAFuSeI&[/video] "This mod enables fighter physics and behavior for larger ship
i believe with time, most of the errors in BETA will be fixed.