[quote who="seleria" reply="9" id="2006128"]I choose programs to open files with. If you're talking about the text files? I am not sure what CP stands for, but I would right click and open with. Now, I wasn't sure if it would be appropriate to start a new thread on this, but, considering the level my thread stands at on the forum at the moment, I will simply add this question to this thread, to see if I can get an answer. My question i
FleetCommandCC
Hey seleria I'm glad you have got it to work. [e digicons]:beer:[/e]
Hey k33bz Thanks it works great now niceone. [e digicons]:beer:[/e] [e digicons]:thumbsup:[/e] [e digicons]:beer:[/e]
[quote who="gametester" reply="3" id="2004538"]are you using vista or XP? cause i can't find \Documents and Settings\ in my C drive.[/quote] I'm using XP, I think the directory for vista is C:\Users\your user name\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods
Here is how I have been doing my modding. First thing download the ForgeTools https://www.sinsofasolarempire.com/downloads.aspx Then click My Computer Then click Tools Then click Folder Option.... <p style="margin-bottom
I've download the ForgeTools 1.1 which are great, I've converted a modity file from the ReferenceData folder into binary with no problems, but when I try to convert it a back to editable texts it stays in binary can someone help me out please. Here is how I have been doing the text to binary converting. I hav
[quote who="darkshimmer" reply="7" id="2002463"][/quote] Hey darkshimmer Smart post I like it. [e digicons]:thumbsup:[/e] [e digicons]:grin:[/e] [e digicons]:thumbsup:[/e]
This isnt the topic to be discussing convertdatagui. It has its own topic, and i am sure its creator will be more than happy to answer your questions. Hey Major Stress I will do that thanks, sorry for posting here. <img src="http://web.stardock.net/images/smiles/themes/digicons/Th
[quote who="Major Stress" reply="9" id="2002640"]If you find a binary file use convertdata to convert it back to text. I recommend using convertdata from the forge tools, and just doing the dos thing with it. Documentation on how to use it is in the forge tools. [/quote] I try this and I could convert TextToBinary, but just couldn't convert BinaryToText, any idea what I'm doing wrong? [e digicons]:maybe:[/e]
[quote who="you_said_it" reply="8" id="2002497"]FleetCommanderCC i gone through those files and i cant find the bits to edit, its just all code stuff, what am i doing wrong? thanks for answering my question though[/quote] Hey you_said_it All you need to do is copy all the Planet.entity files from the ForgeTools1.1 download in the ReferenceData folder. Or you could download the ConvertDataGUI, this little tool will convert all the files for you. <a href="http://
[quote who="you_said_it" reply="1" id="2001835"] Do you know if there is a way to add more logistic slots to planets?[/quote] Thats easy I think pick a planet, for example the PlanetVolcanic.entity Go down the file and look for this below, then just change the numbers path:CivilianModules stageCount 3 stage &nbs
Hey jhkreiter Give the ConvertDataGUI a try, its does alll the hard work for you, I've just found it on the forum, its a great little tool give it a go. [e digicons]:thumbsup:[/e] https://forums.sinsofasolarempire.com/335013/#2001955
[quote quoting="post"] http://files.filefront.com/ConvertDataGUIexe/;12831279;/fileinfo.html ** in work ** Helper form for converting one or multiple files binary-to-text or text-to-binary. Only converts .entity files and .brushes files at the moment. Requires .NET 2.0 framework. Assumes that Sins install path is C:\Program Files\Stardock Games\Sins of a Solar Empire. (making this config'able soon) If you have Visual Studio an
There is another if you just want to have a big fleet and keep the capital ship popcap as standard. Go to My Computer, Local Dick (C):\Program Files\Stardock\Sins of a Solar Empire\GameInfo. Then look for a file call Gameplay.constants open the file with notepad, then down the file and look for this below. fleetSupplyData-Small fleetSupplyScalar 0.75 fleetSupplyData-Normal
[quote who="darkshimmer" reply="24" id="1999718"]if you feel that it will enhance an aspect of the mod that we can all enjoy, then go ahead. If not i would leave things alone. Please note that changing anything in the Gameinfo folder will break your ability to play online with other people due to differences in the checksum value.[/quote] Cool niceone, I just thought asking first was the right thing to do, my net speed isn't fast enough for online gaming so thats no problem for
[quote who="darkshimmer" reply="24" id="2001817"]that one slipped by, it will be corrected in next patch![/quote] Great niceone General Mod Question. When you've converted a .txt file into a .entity file can it be coverted back to a .txt file? I'm only asking because I've tried a few way and it doesn't work.
[quote who="RAmenamen" reply="11" id="2000872"]Okay, I just finished downloading 0.03a2 and the exelsior still has the original voice from the advent lady (who scares the crap out of me). Is anyone else having that problem?[/quote] Yep I'm getting the same too, I thought it was just me. [e digicons]:thumbsup:[/e]
Hey Major Stress Is it ok for me to modify some things in the GameInfo folder of your mod, I'm only because you said in your Readme file. ( Please do not modity any of the mod files without asking first. )
Hey Major Stress Great Mod!!! The opening video is super cool!!! [e digicons]B)[/e] When seen the video of this mod on www.moddb.com. I thought I have got to buy this game and try this mod, and I'm SO glad I did. Niceone man keep up the great work, can I ask a question is it ok for me to do