szilard_fater

szilard_fater

Joined Member # 3436010
0 Posts 2 Replies 5,544 Reputation

I think the +1 level traits (sov, faction, or fortress improvements) as they are currently implemented not really worth taking. Basically they just give you 10 or some more XP to reach the second or some other low levels. It would be much better if they would have worked like in MOM, where your unit has the same amout of XP, but with that XP they are several levels higher, than a normal unit. So for example soverign without Veteran would start at level 1 with 0 XP and

3 Replies 2,622 Views

It is very nice to be able to select from the traits at level up, but very frequently I just don't get what I am waiting for, so I have to load saved game to level up again... and again.... and again. It would be nice to have at least an option to select from more traits (if not all, from what is available).

3 Replies 2,306 Views

Please make the master quest also available when this victory condition is turned off. It would be really nice to play further with the items you could get from the final battle of the quest.

0 Replies 2,883 Views

Most of the enemy spouses of souverigns are kind of demi-god: they resist not only all spells, but all bow attacks as well. The only way to defeat them is a sharp sword. On the other hand when I first killed the enemy souverign, then run away, after coming back the spouse disappeared, and only the badly injured enemy souverign was there left to kill again.

261 Replies 147,467 Views

Where can we report bugs? Just a short list of first findings: - same problem with bow damage as posted before - winning battles against wandering monsters gives too much money (e.g. 3 gildards listed in winning screen, but income is more than 150 gildars) - "random" maps do not generate Lost Libraries - Royalty doubles city prestige, is this intended? - Faction bonus "master archers" gives long cedar bow as well in the item shop, not only

261 Replies 147,467 Views