szilard_fater

szilard_fater

Joined Member # 3436010
0 Posts 2 Replies 5,544 Reputation

Actually I have similar problems with small map, 3 factions, turn 20. Custom race on custom map (map editor, start from empty map, nothing spectacular, balanced for 3 players). I have only 8GB ram, so it is swapping heavily. other specs: core i7 with hyperthreading enabled, Windows 10 x64. I encountered this with both 3.02 and 3.03 (I did not play with earlier version recently).

2 Replies 6,887 Views

It is removed from the spell book, when your sovereign hit points are less or equal to 5. Then you cannot cast it any more, since it always removes 5 hp from sov max hit point. If your sov levels, or gets hp above 5 from any other means, paragon spell returns to the spell book.

2 Replies 2,580 Views

The escape "spell" your soverign gets with the Cautious trait removes your movement points when you escape from a battle at end of turn AI attacks. So next turn you are stucked in the same position and the same monsters or AI armies attack you again at end of turn. Since the spell has casting time, you usually loose some hp in every battle you escape from, and stucking in that position just kills everybody eventually (in several turns). This way this spell has no real use, so I assume it is a

9 Replies 6,254 Views

Another issue: it looks like autosaves are created before monster/AI movement at end of turn, but loading autosave sets "timeframe" as if monster/AI had already moved. Example: if you have an autosave just before monsters killed your pioneer or ruined your city, loading it always cancels these actions. So as it was mentioned already in another thread: if you set your options to make an autosave in every turn, then you can always cancel any monster/AI action by reloading the last autos

6 Replies 4,595 Views

[quote who="vvpeev" reply="2" id="3359217"]I`m against "wait" button. My reason is in most cases (at least - that was my experience with wait-function in tactical combat in HM&M series) that leads to "abuse" - I wait for other player (AI) units to be in range for a first strike. So I wait and AI waits and it will lead only to prolonged combat, but not to something useful (IMHO).[/quote] It is possible to do this now, without a "Wait" button, so I don't see this as an argument

3 Replies 3,946 Views

Recently in tighter tactical maps with full stack army I found myself quite often stuck in between my other comrades. So there are other units blocking the way, but they are later in the initiative order. Currently this is a lost round for that higher initiative unit. It would help if there was a "Wait" action button to put the current actor one place back in the queue. EDIT: of course this would be enabled only if the unit did not move.

3 Replies 3,946 Views

It happens quite frequently to me that in the early/mid game I occupy another faction's cities and it would be really hard to connect them to my empire. Either my army found them too far (and pioneers are expensive resource), or even worse there are some wildlands or the master quest area between us. So I could just build a palace in the old capital of the cleared faction, and it could count as my "second capital", considering connected empire.

0 Replies 4,411 Views

- After version 0.8 no more champions have dual classes, as far as I see in the CoreUnits.xml - Before this version it was possible to switch between different paths of multi classed champions, you had to scroll the mouse wheel over the currently visible path icon

7 Replies 7,080 Views

As for the high level champion: at 400 fame you get level 9 champion, it is not so hard to reach level 20 with both of your sovereign and this champion. Then if you have most of the HP increasing traits (like tough race, ironeer blood, defender sov with hp increasing traits), you can cast a lot of paragon spell on your champion until sov hp falls below 5 (then you cannot cast it anymore). Dual class: it is tricky, because normally you see only one path besides the general trai

4 Replies 4,296 Views

Please either add repeatable tech for dodge and defense, or remove it for attack and accuracy. In my last game AI player had 170% bonus accuracy when I met her, so you can guess how much my dodge focused units were worth against them. My best champion was a level 58 assassin/warrior (0.75 Flurin, stacked paragon spells), with 150+ dodge, 40 initiative, untouchable even by dragons. He was killed in the very first round, before he could act anything, by the AI units (lev

4 Replies 4,296 Views

In the attached screenshot below you see an AI unit, with way too much traits, and a nice +170% "bonus player ability" accuracy bonus. Was this intended, or is it a bug? Game difficulty: ridiculous http://i.imgur.com/pUQixIv.jpg

1 Replies 3,414 Views

LH. Example: you got a level 5 assasin at 100 fame with some traits. at level 6 instead of a trait you choose to pick warrior class, and from level 7 you pick traits from warrior tree. But all assasin traits from level 1 to 5 are still there, even the class trait itself.

6 Replies 5,001 Views

Do you think if it is possible to mod this: At any level up, but only once, champions could switch to another class instead of picking a trait. From this point onwards, they could level only in the new class. Thanks for advices.

6 Replies 5,001 Views

I think it would be nice if at any level champions could choose switching to another class instead of picking a trait. From the next level onwards this option would be unavailable, and you could choose traits from the new class only. This could increase champion diversity and decrease reloading champion arrival checkpoints if you are not happy with the classes of your possible newcomers.

2 Replies 6,130 Views