<div class="topic" style="font-size: 30px; line-height: 36px; color: #ffffff; margin-bottom: 12px; word-wrap: break-word; overflow-x: hidden; overflow-y: hidden; font-family: Arial, Helvetica, Verdana, sans-serif; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;
mfvdd
(TEC) Novalith suggestion Disable novalith autofire When I build a novalith I want to choose when and where it fires. The default is, when novalith finishes being built, it autofires (selects target & fires). I wished that the default behavior was NO autofire. I don't sit there and watch the novalith building, I have other things I am doing...! Thanks
I not a fan of titans being able to resurrecting Titans w/levels & experience intact. If you are going to allow that why not allow capital ships to do the same.
Until the last couple updates I've been able to tell if my "boarding parties" were deployed & successful. Now, I can only tell that the "ability - boarding party" is being used but nothing more. In games prior to the last couple updates I would get 1 or 2 ships occasionally, now I go the entire game and not get anything...
In my opinion, Pirates already have a advantages (more powerful ship es. in early game, at their base have fought against 200-ish ships and had to retreat). I would not turn the pirate option off but there needs to be a little tweaking...
The bidding should be "secret". I've played many games since the original SoaSE and when I bid the person "KNOWS" that "I" am the bidder (in ALL games)...wt... Plus having a "secret" bidding process would add more mystery!
I'm playing Rebellion online with a friend. I've been to a few planetary systems where mines have been deployed. My scouts just sit & don't do anything to the mines. I have manually moved them to a cluster of mines so that the other ships in the fleet will destroy the mines (withing the scouts sensor radius), but nothing. I have to move my fleet through the mines and take damage!! In Diplomacy, Entrenchment & SoaSE when mines are in the scouts sensor radius
Hello, First I don't know which ship has the ability or causes the anomially... I play TEC, built one of each capital ship + support ships, went in with an ally to attack an enemy starbase and fleet. But when the "ability" activates it causes ALL ships, structures to be disabled, that includes my entire fleet and my allies not to do anything except move around..!! The descriptions of the abilities say that "targets enemies"...what's up! The way it should work is disabl