[quote who="StCobalt" reply="25" id="2069557"]well Beta 3 has a lot of changes although for the graphic effect all you need to do is copy the partical folder over since they are not affected by updates. if your only looknig for the new effects.[/quote] uhm.. i tried but maybe i made something wrong. what should i've to do?
OWA89
[quote who="Ordian" reply="4" id="2070082"]It appears that filefront deleted the Non-entrenchment version of the mod (bastards), so I will get another up and running as soon as I finish the conversion on it. Also, the entrenchment version may not get converted this time around before the set release date of this wendsday, as I am celebrating a B-Day on monday and so both sunday and monday are kinda jammed pack full of RL stuff. Seeing that the entrenchment final is set to be
[quote who="AlphaSite" reply="23" id="2069506"] Quoting awolfhk, reply 22 Quoting Ordian, reply 19Okay guys, beta 3 and v1.14 are set for release and I will begin working on converting the mod when they become available. Until then, if you wish to continue playing this mod I suggest that you do not upgrade to the new versions unless you back up your Sins folder and run the mod from there until I am able to get these changed over and up for the public. Due to th
it seems like someone has forgotten to make orkulus's phase gate stabilitator ability able to autocast... :D edit: i've seen that it's still impossible to create phase lines that have an end in a sun's gravity well
it would be great to have a bailknights graphic mod really updated for entrenchment. i mean, new effects for starbases attacks :D
seems like it doesnt work... i tried to use it but sins crashed when i clicked on it XD XD
why do we have to full uninstall soase?
thanks for the replies ordian. :D you've got a nice point on swamp planets, really! i'm still here if you need help with the mod :D
are you sure to give universal abilities to the swamp planet? I hardly image advents take in consideration to live on a swamp planet... and i see some difficulties for tecs also XD :P edit: in my opinion, you should modify the number of levels for each planetary upgrade. now that you're putting universal abilities, to research 3 levels for each might be a little... frustrating :D can i just make a very easy question? why don't you put arrows in the fleet tree? another que
[quote quoting="post"]Maybe there could be like... a gas type ship, that toxifies that atmosphere to kill all living things for a short period of time? Things like that. It's all about the fluff.[/quote] lol that's cool!
let me ask a thing, if the marauder needs not to move while using the phase gate ability, can't be added an effect to stop the engines??
i've noticed that the marauder's phase gate ability doesn't work... i casted it and asked my fleet to jump to another planet (with a phase gate on it) but the fleet didn't take the short way to it.... X3
[quote who="Firebert-01" reply="6" id="2055098"] However, I don't like the idea of the Vasari Starbase moving and attacking at it's full power as it's being built. [/quote] infact it doesn't move...
nice idea, very good!
something reminds me battlestar galactica... :D
keep the bonus planetary abilities as they're now. I think it's better is every race has its own bonuses, just because every race can feel better in some planets and so this fact "help" them to exploit the planet in a better way. think about vulcanic planets. they're vasari's homeworld. so they can gain some bonuses from this type of planets (as they're doing now). if they can live well in vulcanic planets, so they may survive in the same way in a toxic planet (the other races, that a
seems like entrenchment final version will be released this month, the 25th XD
[quote who="MindsEye" reply="6" id="2055152"]Phase node is good for vasari. What is bad is in entrenchment the kostura creates a node at any planet it fires on. To me this is really unfair and there is no way to counter except leave your fleet on your back worlds.[/quote] it's a temporary phase gate. and it's really good.
[quote who="verybad" reply="4" id="2054786"]NO NO NO NO NO! If you want Phase stabilizers, then play Vasari. I want a better economy, can the Vasari reverse engineer that?[/quote] i agree
you cannot use the phase gate ability for travelling between star sistems. only between objects in the same star sistem.
even death star 2.0 could fire when the empire was building it -.- XD
thanks for the patch :D ehm, did you received my pm?
well i think that starbases must have flak cannons... it's obvious!
i applied the patch. what is supposed to do the industrial planet special upgrade?? i don't see any type of effect...
ordian are you sure that your planets upgrade are working? i was playing as a vasari and i was trying to use an industrial planet as a fast-building ships planet. but even with 3/3 upgrades... ships building was the same as in the other planets. it's normal? i've noticed now the patch, i'll download it and report if something changes