[quote who="bansama" reply="8" id="2175493"]if you’re one of those people on Hamachi or GameRanger playing a pirated copy and have been for more than a few days, then you should either buy it or accept that you’re a thief and quit rationalizing it any other way. I totally agree with you. The one thing I hate most about pirates is the way they constantly try to justify their actions -- trying to lay the blame on anyone but themselves. "Oh, I pirated it due to the DRM" or
Vespucci
i agree with Juletron . . . it's how you decide your early/mid/late/end game. And late in the game, lvl 6 or later for a ship, it really doesn't matter that some are sublinear, since they're free. ***edit*** And what does this really have to do with balance?
[quote who="Snowraven" reply="8" id="2177212"]I think the anti-structure ships are actually well-balanced and I found my Vasari SB holding out against 12+ Ogrovs easily enough once I focussed fire on them.[/quote] Yeah, i've noticed if there's a fatal number of ogrovs I have to tell the sb to kill them otherwise it kills the caps/kodiaks first, which aren't a very big threat in comparison.
Here's a couple. When you designate a migrator to build a starbase, you pay for it right then, and if they migrator gets killed, you get a refund. Autocasting mines on a tight budget can be a bitch. Once the orkulus starts building, you can buy the upgrades you want it to have, and they start as soon as it's finished (and finish faster in an enemy grav well just like the build). I mean, is this a starbase killer or what?
Yeah, 5 ogrovs can take down an upgraded starbase in under a minute if the starbase is upgraded with colony pods, trade port, planet control, etc.
[quote who="dresda" reply="6" id="2175546"]Oh really...I play as Advent everyime, and I can win against Difficult AI all the time. Not only does advent have very nicely built ships, but also can win through culture, which other races cannot do as easily. Also, Advent have the best defense in the game. One could build a completely inpenetrable defense with Advent's beam and hangar defense. Basically if you wanted to, you would win by being a turtle...lookin at you
Ironclad says to expect the fix in the next patch (with no scheduled release date).
***edit*** I thought my sarcasto-mockery was obvious.
I just engineered a situation in my current game to attack an upgraded argonev with an orkulus. I still had to jump my fleet in to protect the orkulus while it was upgrading it's defenses. Building it and upgrading it took what seemed an eternity, more like 6-8 minutes, i guess? Then it took just as long to kill the argonev, even though it was upgraded to only ~12k hull. The only thing in the orkulus corner is that once the sb was actually dead, it still had all of its
Man, I see what you mean now. I didn't know that impulse stopped you from playing your game when you're not connected to the internet. That's a really cheap shot. And all this time I thought I only needed the internet to play on ICO, not single player, too. Yeah, before the internet they never even patched games, so you got to play it the way the devs intended, with all of those features people like ironclad want you to think are bugs so they keep tak
I was reviewing a couple games, and I realized I've never intentionally used the vasari starbase in it's intended purpose of an antistarbase weapon. If I have the fleet to take out out the ships in the enemy gravwell, then my fleet can take out the sb, too. What am I missing here?
[quote who="Howdidudothat" reply="10" id="2173352"]Just FYI, it takes 14 shots to kill HCs, and 16 shots to kill carriers. These figures are for late game fleets with full armor and HP upgrades.[/quote] Which race?
I think it's the best that can be done mathematically on desktop hardware for a real time game.
Or even from the node opened by your antorak. :)
It's not a bug. It's a technical limitation in the AI used for determining the longest chain.
You're plinking fast my friend . . . multiple versus atleast three . . . . Even if that weren't the case that's a terrible logical fallacy. Terrible indeed. ***Edit*** I recorded the offending ships, a scout and some subverters. http://www.filefactory.com/file/agedfac/n/star_versus_wormhole_record At 6:23:00 a scout and some cruisers are at the red star in the system where the camera starts. I selected them and clicked on the gr
Yeah, even when I run through them as fast as I can, it is rare that they all hit at once because each cannon has to turn and they're all at different distances. And yeah, I think it's the fourth one that kills the extractors, by six I don't remember seeing logistics structures at all, around 10 upgraded starbases don't have shields and are hanging out all by themselves. The strategy I'm working on here is to mass fire them deep into the enemy territory and chase it with the mai
I'll try the others once I've mastered the Vasari. I'm certainly getting better. I've even found uses for the carrier cap.
What's so bad about installing impulse? Hell, it dl'd and installed 1.16 and I didn't even know there was a 1.16 until I saw the title of this thread.
Or so you say . . .
Mapping several kostura to given key is simple, but I can't figure out how to get them to all fire at the same time. Ideas? Has someone accomplished this?
Yeah, pathfinding in battle is atrocious. I think another option to modify the ship/fleet stance would be the ticket, ie maximize damage given, minimize damage taken, maximize damage given/taken ratio, so the pathing ai has a better idea of what it is that you actually want. I know that would create some really interesting side effects, too, like kortuls ramming into the middle of the battle ball and LFs chasing each other in circles, but it should be done! Perhaps retreat s
[quote who="Hack78" reply="5" id="2170815"]1) Make sure you have long range jumps researched 2) Move your ships to the star 3) with them selected, tell them to move to another star 4) wait while they jump It is that easy....[/quote] If I could give negative kharma, I think this might be the time. By very nature, bugs don't do what they're supposed to. My guess is that since the wormhole is instantaneous it hoses up the c
You can choose the best map to make a given achievement. It can help, I guess. I found the caps only to easier than the no caps. I built an egg and went exploring for asteroids. Then a carrier for some strike craft against the lrms. Then an antorak because I needed something fast to scoot around my back country to clean harrassing fleets. Then a desolator to attack planets, and by the time I needed a second carrier was about over. The frigate only
Try playing it in maximum resolution (turn off some of the visual effects I guess, though). In lower resolutions sometimes the cores can't correctly divvy up the work. Try disabling one card. I don't understand this at all, but some games have a performance per core improvement of less than zero when scaling up cores. I know, I don't get it. I don't think sins is one of them, but i think it's unique to every card/game/core number combination.