Delta updates are there now, as of 5.0. Also I'm pretty sure the Sins patches are deltas, or at least approximations of that.
AlphaSite
http://www.pasteall.org/29730 These are hardly proper conversions, but they are quick ones, to give you some idea of what you'll be able to do. I would assume the other titans are at least slightly out of date. I assume other people have done this then selves, but if you cba then, this an option. I assume some proper work through could clear it up, but iv got to sleep, so il leave it to someone else, or do it later.
I think its probably trying to do too much at once, and cant focus its self. Because it does all come together at once, but it takes a long time to reach that, and you end up with some really odd situations where you'll get one AI with 3 planets and 2 with 15. But thats just my hypotheses based on observation.
Frankly i agree, more difficult to get titans would really neuter their overwhelming superiority, which is their real problem in the early game.
You can, thats why you " Feed the Vasari neutral colony cheap ships".
Its still hardly a short game, They just made it a bit less tedious on the long inevitable stretch to the end, which has been half the problem with sins for a long time. And regardless, disable th new victory conditions and you have (pretty much) the good old sins that everyone loves. Really when Ai get titans then its a very fair battle, but if you have one and they don't, then they're screwed. Maybe something akin to Nukes in Civ, one race building them unlock
I do think that tians are far too easy to get early in the game and the AI is very slow to build them, but they are well balanced generally, at least from the 'fun' point of view, they really should be much harder to get a hold off, as it is if you spam research you can get it very easily and quickly, which is their problem. (imo obviously) The faster games are very appreciated though.
Not much else to day, but i love the new pacing of the gem, it does give a feeling o the titans being overwhelmingly powerful - but only in ship to ship, they have a very powerful counter with the novaliths, both are unstoppable weapons, but they can be countered by each other, its just a more round about way of doing it. One thing that may be good though is rebels favouring volume, ie debuff the planet production, but buff the production of the loyalists. Their strategy really le
Also, another dual monitor bug (not eyefinity, where one is on skype) is refresh rates arnt displayed so you cant change teh graphics settings.
[quote who="harpo99999" reply="45" id="3096305"] I had used the default settings other than the speed of connection (the default was the slowest option) and do not get me started about the issues of GETTING the steam 'client' (and the machine I am downloading it on IS on the outside of my defence perimeter (and a midrange but couple of years old (at the time it was a fast games comp. (athlon x2 6000+ 4gb ddr2 800 geforce 8800gt sata hdds ide dvdrws 650w psu) and the o
Im not really sure why you're having these issues, tried changing the download location in your steam preferences>Downloads + Cloud? Steams always saturated my home connection (only 18mb/s), and i know from others that they will also saturate a 100-500meg connection very easily, if you happen to have one.
Could always try a Symlink or a shortcut, id help more, but i have no idea who to do them on windows, but i have in the past for similar reasons, although it was bootcamp.
[quote who="harpo99999" reply="96" id="2897650"]please at least enable the LAA switch when compilling please, (this is for the 64bit windows users so that they can have their larger ram space in use), in my experience it does NOT effect 32 bit windows unless they have done the steps to allow the 3gb ram space for ONE program(2gb data 1gb program,1gb windows & i/o),normal windows( 2gb for program and data 2gb windows & i/o). harpo [/quote] please
You could create a starbase designed and coded like a planet but similaraly to fleet graveyards you could have them auto spawn there and you could give ships the ability to capture them. Though you wold have to find away around the one sb per gravity well or you will have problems. [e digicons]^_^[/e]
[quote who="awolfhk" reply="22" id="2069431"] Quoting Ordian, reply 19Okay guys, beta 3 and v1.14 are set for release and I will begin working on converting the mod when they become available. Until then, if you wish to continue playing this mod I suggest that you do not upgrade to the new versions unless you back up your Sins folder and run the mod from there until I am able to get these changed over and up for the public. Due to the fact that I will be upgrading b
[quote who="wolfcat9" reply="12" id="2065115"][quote who="Ordian" reply="6" id="2061069"]Astraia: Thanks for the report, as it confirms that the mod is stable in multiplayer as well as singleplayer. Lets me know that if any problems come up that they are unique and probably not due to the mod itself.[/quote] Nice mod Ordain - like the new research tree. Unfortunately I get a minidump always in the same place. I have a save just before the minidump - if you're interrested I co
Nice, although i was wondering if you had completly intergrated, 1) Sins Plus v1.3 by Uzii (Modified) <span styl
Last i checked, the person who made the Mad Scientist mode had made a version of your mod compatible with Enterenchment; he gave you full credit of course. Here's a link- Linkey
If you are looking for any really high quality mods visit this website http://www.scifi-meshes.com/forums/downloads.php?do=cat&id=7 Also check out the gallery and if you want to message the quthors and ask if they would let you use the files.
You could just give the ability to destroy more mines to the Flak and Siege Frigates but Leave it as a researchable ability, a research station or two beyond the mines ability. It could be called phased rounds and do as the name suggests, launch phased round or weapons. You could explain them being different from Vasari phase shifted missiles as they only have the ability to enter phase space, not exit it and caus