lavabeing

lavabeing

Joined Member # 3445044
0 Posts 6 Replies 111 Reputation

I've gone ahead and followed Frogboy's lead and created a small set of configuration files for the in-game map generator. From what I can tell, the new map types do not work when creating a new game and therefore will only work in the Cartographer's Table. Hopefully, a future patch will allow files like these to be used when starting a new game. Directions:: In the options menu of Elemental, enable the opt

1 Replies 2,561 Views

[quote]ITEM #5 DETAILS AND EQUIPPING In the public beta, the details and equipment screens are combined into a single horrible, usability nightmare. image “The best shareware game UI of 1997!” During the polish phase, the equipping screen and the details screen will be different (you’ll be able to easily switch between them). This way, equipping units will be straight forward and efficient and the history of the unit and their det

173 Replies 597,822 Views

[quote]ITEM #3: Usability There are all kinds of annoying UI issues that get in the way or make the game less intuitive than it should be. For instance… image Clicking outside the book should close it. There’s a ton of stuff like that. Beta 2-B users will get to see a LOT more stuff that is extremely annoying such as the way spells are managed in beta 2-B. The spell management will get overhauled during the public beta. It’s inc

173 Replies 597,822 Views

[quote quoting="post"] ITEM #1: Making the sovereigns distinct from one another Making it so that each sovereign is very distinct in how they play is very important. The way we are going to do this is to make the Professions available and the Talents have far reaching (i.e. not simply “stat boosts”) effects. Thus far, we’ve struggled over which professions to have in the first place. For instance, the Warlord starts the player off with 2 sent

173 Replies 597,822 Views

Simple to reproduce. 1- Create a stack of units. 2- Move the stack. 3- Only the top unit will have their remaining movement units reduced. The only time group movement appears to apply correctly is if a group is breaking from a larger group. Even then, it seems to only apply correctly on the first move. **NOTE** All of this movement is done of the first turn. Staring position:

2 Replies 1,403 Views

[quote who="Clawdius_Talonious" reply="1" id="2661386"]When a stack moves, the movement is only reflected in the move points of the top-most member of the stack. However, if you attempt to move one of the others in the stack, after you've moved the stack, you'll find that it won't let you move on from there. Actually, the box to highlight the spot where the unit is, shows up where the stack started last I checked (although I was looking after movement, rather than after city founding).[/quote

3 Replies 1,583 Views

Since the Beta 2 update [0.803] General Carrodus should start a new game accompanied by 2 Sentinels. This occured the first three or four times I started a new game with Carrodus as my sovereign. However, on my fifth? playthrough with General Carrodus as my sovereign, I did not start with the standard 2 Sentinels. Pic of turn 1:

0 Replies 754 Views

I created a new game. Selected General Carrodus as my sovereign. He comes with 2 Sentinels to start. I built a new city on the starting square. The group consisting of General Carrodus and his two sentinels moved one square to the south east to accommodate the newly built city. General Carrodus's remaining movement was reduced to 1.1 (The amount is discussed in a bug report here ). (PS. I can't

3 Replies 1,583 Views

## UPDATE ## found a second bug - see bottom of post... I started a new game. Build a city on the starting sqaure. My sovereign (General Carrodus and his 2 starting Sentinel companions) moved off the square to the south east. He now has 1.1 movement left. Soverign Statistics:: <img style="float: left; border: 1px solid black;" src="http://img532.imageshack.us/img532/3117/elemental1277340283.jpg" alt="" width="1920" height

0 Replies 853 Views

Can Island Dog or one of the other members of the marketing clarify what must be done in order to satisfy the Facebook Fan quest? Currently, Facebook's permissions and security are a little rough. I've declared myself a fan of the game, but I failed to complete the quest since my page is label as private. Does anyone know if Facebook allows users to create a public profile with likes and dislikes? The only thing I can think of doing is setting my entire profile pub

71 Replies 172,413 Views

On the right side of the client, there is a series of collapsible trees that contain notifications about in game events. Included are city, battle and diplomacy events. From what I can tell, the UI allows players to collapse the trees to reduce their size on the User Interface. I started a new game For some reason, when I continually collapse and expand the "Event Notification Trees," notifications disappearing. I do not kn

0 Replies 536 Views

Drop box does not allow me to "copy Public Link" either.. Do you have a paid account? I had to sign up for a free account, and I'm not getting that option in the "right click -> Dropbxo" menu. Can someone from stardock look into this an suggest a free option of public links are only available through a paid Dropbox account.

51 Replies 51,471 Views

Same thing happened to me. I was up to around turn 230-ish and a small window appeared with a message saying Out-of-Memory. Running Windows 7-Pro 64bit ATI 5770 DxDiag 32-bit http://pastebin.com/a3c5n5HY DxDiag 64-bit http://pastebin.com/XacgcCXR I'll see if I can find the Mem Dump

1 Replies 1,500 Views

Agreed, Hopefully, the sandbox, quick play, and multiplayer modes ignore the storyline to a large extent. I wouldn't mind the option to start a game with mid-game seeded inns, but that should be an option when configuring the map.

42 Replies 100,517 Views