I actually think ships moving around is more realistic. These ships can move at will in gravity wells at sub light speeds, orbital mechanics are not coming into play here. Also, at this time, there is very little micro management in sins rebellion, adding this would not be over the top. It would be basically the click of two buttons, maybe some tab action in there somewhere. If the different ship types moved in groups you could target by groups or ship type. This
xetrag
You aren't controlling each ship, or trying to track where each ship type is all at once. You are hopefully controlling fleets with control groups and planing the battle beforehand. You can easily see what your opponent's fleet consists of before the lasers start flying. That is the time to pick priority targets not after the battle has started. Also, not all of the ships will be moving like corvettes, that would be insane if you have frigate
OK, so I haven't played SINS since the very first one which was released in 2008. I decided to get back into this game that I had so much fun with and I am happy so far. I am happy because I see corvettes as a bid step in the right direction. My biggest problem with sins was that it felt so static. A bunch of massive fleets of space ships go at each other and then stop and just shoot at the other fleet with little to no movement. It just doesn't