As title says I got the Diplomacy email and would like to know once I never ever buy software from the internet as I want to have a retail version of each game I play plus I do not like credit cards etc etc. I suppose I know the answer but it is hope dies last ;p [e digicons]:moo:[/e]
memento82
First I played: Larry 3 , the scene at the beach where Larry removes the crabs from you know where still makes me laugh. Was it released somewhere near 1995, not sure. First I owned: Dune 2000 , a dune themed rts with the gameplay mechanics of CnC games. Released in 1998 I think.
After reading all the above I tried replacing the light frigates with assailants and things worked out fine if not better. Specially with the egg ship. I am quite impressed about it. What I don't get is how assailants are so effective? I mean is it because their greater range is enough to balance their lack of protection (hull and shields) compared to the light frigate? Not to mention that Vasari assailants have only a few damage upgrades. Not that I studied the military
I see, thank you all for the info. For now I try small maps of 9 planets with 1-2 choke points. Tomorrow I will try to expand with the Vasari "egg" Capital ship followed by assailants once I want to see how this will work out. Must be fun to colonise a planet faster than the destruction of the orbital structures. As assailants seem quite tough I might as well try some early harassement on undefended planets and continuously resupply my main fleet with new assailants till I hav
After trying different ideas mostly with TEC and Vasari and after reading a few posts here, it seems to me that most people consider efficient to start with the Capital Ship that is able for colonization for the expansion and occupation of the first nearby planets. I on the other hand prefer to produce the most damaging Capital ship (vs other ships, not planets) and escort it with 4-5 light frigates, the little colonization ship and a scout if needed. It might sound that it takes a wh